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Difference between revisions of "Master NPC"
From Sanctuary Shard
Line 19: | Line 19: | ||
;Spy Master | ;Spy Master | ||
:''The lowest level of the Heimatur docks, North across the bridge from Evervale. | :''The lowest level of the Heimatur docks, North across the bridge from Evervale. | ||
− | : Trains [[Begging]], [[Detecting Hidden]], [[Forensic Evaluation]], [[Hiding]], [[Lock Picking]], [[Snooping]], [[Poisoning]] and [Stealing]]. | + | : Trains [[Begging]], [[Detecting Hidden]], [[Forensic Evaluation]], [[Hiding]], [[Lock Picking]], [[Snooping]], [[Poisoning]] and [[Stealing]]. |
;Master Warden | ;Master Warden | ||
: Trains all of the wilderness skills, including [[Camping]], but not [[Herding]]. | : Trains all of the wilderness skills, including [[Camping]], but not [[Herding]]. |
Revision as of 09:57, 18 June 2020
While many vendors and NPCs in UO train a variety of different skill, and many still do on Sanctuary as well, we have standardized the training to our Master NPCs. There is a complete selection of Master NPC;s on Summer Isle, and their locations have been indicated below. Further, the Master NPCs are likely to sell spell books, ability books and the crafting book skill.
Combat Skills
- Master Minstrel
- In a bath house at the Eastern edge of Zanzibai.
- Trains Discordance, Musicianship, Peacemaking, and Provocation,
along with the bard mastery book. - Weapon Master
- The Arena, South of the Stables.
- Trains Archery, fencing, Focus, Mace Fighting, Parrying, Swordsmanship, Tactics,
throwing, and Wrestling. - Master Healer
- The Healer's shop, North-East corning of Evervale crafting square.
- Trains Healing, Anatomy, Meditation, Resisting Spells, Evaluating Intelligence, Spirit Speak
- Master-At-Arms
- The Arena, South of the Stables.
- Trains Devotion, Precision and Deception and any necessary books
- Master Mage
- The Shoe (New Player Center), West Evervale.
- Trains Magery, Necromancy, and Spellweaving. Includes the necessary Spellbooks.
- Spy Master
- The lowest level of the Heimatur docks, North across the bridge from Evervale.
- Trains Begging, Detecting Hidden, Forensic Evaluation, Hiding, Lock Picking, Snooping, Poisoning and Stealing.
- Master Warden
- Trains all of the wilderness skills, including Camping, but not Herding.
Resource and Craft Skills
- Farm Master
- At the farm on the East side of Evervale crafting square.
- Trains Farming, Herding, Tailoring, Cooking, Alchemy. Plus all the relevant book skills for these crafts/resources.
- Dock Master
- By the bridge North from Evervale to the Heimatur Docks.
- Trains Fishing, Cartography. Plus all the relevant book skills for these crafts/resources.
- Master Woodsman
- North from Evervale, past the Hot Springs, in a cabin by the lake.
- Trains Artistry, Lumberjacking, Bow Craft aka Fletching, Inscription, Carpentry. Plus all the relevant book skills for these crafts/resources.
- Master Metalsmith
- In the mines West of Evervale.
- Trains Mining, Tinkering, Blacksmithing. Plus all the relevant book skills for these crafts/resources.