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Difference between revisions of "Master NPC"
From Sanctuary Shard
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:''The Arena, South of the Stables | :''The Arena, South of the Stables | ||
: Trains [[Archery]], [[fencing]], [[Focus]], [[Mace Fighting]], [[Parrying]], [[Swordsmanship]], [[Tactics]], <s>throwing</s>, and [[Wrestling]]. | : Trains [[Archery]], [[fencing]], [[Focus]], [[Mace Fighting]], [[Parrying]], [[Swordsmanship]], [[Tactics]], <s>throwing</s>, and [[Wrestling]]. | ||
− | ;Master Healer | + | ;Master Healer |
+ | :''The Healer's shop, North-East corning of Evervale crafting square. | ||
: Trains [[Healing]], [[Anatomy]], [[Meditation]], [[Resisting Spells]], [[Evaluating Intelligence]], [[Spirit Speak]] | : Trains [[Healing]], [[Anatomy]], [[Meditation]], [[Resisting Spells]], [[Evaluating Intelligence]], [[Spirit Speak]] | ||
;Master-At-Arms | ;Master-At-Arms |
Revision as of 07:26, 18 June 2020
While many vendors and NPCs in UO train a variety of different skill, and many still do on Sanctuary as well, we have standardized the training to our Master NPCs. There is a complete selection of Master NPC;s on Summer Isle, and their locations have been indicated below. Further, the Master NPCs are likely to sell spell books, ability books and the crafting book skill.
Combat Skills
- Master Minstrel
- Trains Discordance, Musicianship, Peacemaking, and Provocation,
along with the bard mastery book. - Weapon Master
- The Arena, South of the Stables
- Trains Archery, fencing, Focus, Mace Fighting, Parrying, Swordsmanship, Tactics,
throwing, and Wrestling. - Master Healer
- The Healer's shop, North-East corning of Evervale crafting square.
- Trains Healing, Anatomy, Meditation, Resisting Spells, Evaluating Intelligence, Spirit Speak
- Master-At-Arms
- The Arena, South of the Stables
- Trains Devotion, Precision and Deception and any necessary books
- Master Mage
- Trains Magery, Necromancy, and Spellweaving. Includes necessary spellbooks
- Spy Master
- The lowest level of the Heimatur docks, North across the bridge from Evervale.
- Trains all of the thieving skills including Forensic Evaluation. However does not train Remove Trap or Stealth.
- Master Warden
- Trains all of the wilderness skills, including Camping, but not Herding.
Resource and Craft Skills
- Farm Master
- Trains Farming, Herding, Tailoring, Cooking, Alchemy. Plus all the relevant book skills for these crafts/resources.
- Dock Master
- Trains Fishing, Cartography. Plus all the relevant book skills for these crafts/resources.
- Master Woodsman
- Trains Artistry, Lumberjacking, Bow Craft aka Fletching, Inscription, Carpentry. Plus all the relevant book skills for these crafts/resources.
- Master Metalsmith
- Trains Mining, Tinkering, Blacksmithing. Plus all the relevant book skills for these crafts/resources.