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Difference between revisions of "Master NPC"
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=Combat Skills= | =Combat Skills= | ||
− | ;Master Minstrel: Trains [[Discordance]], [[Musicianship]], [[Peacemaking]], and [[Provocation]], <s>along with the bard mastery book.</s> | + | ;Master Minstrel |
− | ;Weapon Master : Trains [[Archery]], [[fencing]], [[Focus]], [[Mace Fighting]], [[Parrying]], [[Swordsmanship]], [[Tactics]], <s>throwing</s>, and [[Wrestling]]. | + | : Trains [[Discordance]], [[Musicianship]], [[Peacemaking]], and [[Provocation]], <s>along with the bard mastery book.</s> |
− | ;Master Healer : Trains [[Healing]], [[Anatomy]], [[Meditation]], [[Resisting Spells]], [[Evaluating Intelligence]], [[Spirit Speak]] | + | ;Weapon Master |
− | ;Master-At-Arms :(The Arena, South of the Stables): Trains [[Devotion]], [[Precision]] and [[Deception]] and any necessary books | + | : Trains [[Archery]], [[fencing]], [[Focus]], [[Mace Fighting]], [[Parrying]], [[Swordsmanship]], [[Tactics]], <s>throwing</s>, and [[Wrestling]]. |
− | ;Master Mage: Trains [[Magery]], [[Necromancy]], and [[Spellweaving]]. Includes necessary spellbooks | + | ;Master Healer |
− | ;Spy Master: Trains all of the thieving skills including [[Forensic Evaluation]]. However does not train [[Remove Trap]] or [[Stealth]]. | + | : Trains [[Healing]], [[Anatomy]], [[Meditation]], [[Resisting Spells]], [[Evaluating Intelligence]], [[Spirit Speak]] |
− | ;Master Warden: Trains all of the wilderness skills, including [[Camping]], but not [[Herding]]. | + | ;Master-At-Arms |
+ | :(The Arena, South of the Stables) | ||
+ | : Trains [[Devotion]], [[Precision]] and [[Deception]] and any necessary books | ||
+ | ;Master Mage | ||
+ | : Trains [[Magery]], [[Necromancy]], and [[Spellweaving]]. Includes necessary spellbooks | ||
+ | ;Spy Master | ||
+ | : Trains all of the thieving skills including [[Forensic Evaluation]]. However does not train [[Remove Trap]] or [[Stealth]]. | ||
+ | ;Master Warden | ||
+ | : Trains all of the wilderness skills, including [[Camping]], but not [[Herding]]. | ||
=Resource and Craft Skills= | =Resource and Craft Skills= |
Revision as of 18:32, 17 June 2020
Combat Skills
- Master Minstrel
- Trains Discordance, Musicianship, Peacemaking, and Provocation,
along with the bard mastery book. - Weapon Master
- Trains Archery, fencing, Focus, Mace Fighting, Parrying, Swordsmanship, Tactics,
throwing, and Wrestling. - Master Healer
- Trains Healing, Anatomy, Meditation, Resisting Spells, Evaluating Intelligence, Spirit Speak
- Master-At-Arms
- (The Arena, South of the Stables)
- Trains Devotion, Precision and Deception and any necessary books
- Master Mage
- Trains Magery, Necromancy, and Spellweaving. Includes necessary spellbooks
- Spy Master
- Trains all of the thieving skills including Forensic Evaluation. However does not train Remove Trap or Stealth.
- Master Warden
- Trains all of the wilderness skills, including Camping, but not Herding.
Resource and Craft Skills
- Farm Master
- Trains Farming, Herding, Tailoring, Cooking, Alchemy. Plus all the relevant book skills for these crafts/resources.
- Dock Master
- Trains Fishing, Cartography. Plus all the relevant book skills for these crafts/resources.
- Master Woodsman
- Trains Artistry, Lumberjacking, Bow Craft aka Fletching, Inscription, Carpentry. Plus all the relevant book skills for these crafts/resources.
- Master Metalsmith
- Trains Mining, Tinkering, Blacksmithing. Plus all the relevant book skills for these crafts/resources.