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Difference between revisions of "Category:Kingdoms"

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''There are five Kingdoms.  The setting of the world is from a time period where kings rise and fall within years.  Each kingdom will have a great house which is currently on the throne. There may then be another 1 to 3 Great Houses per kingdom which will be able to play RPCSS, competing for the individual thrones or control of the whole world.  Banner houses will be fictional and will not play in RPCSS.
 
''There are five Kingdoms.  The setting of the world is from a time period where kings rise and fall within years.  Each kingdom will have a great house which is currently on the throne. There may then be another 1 to 3 Great Houses per kingdom which will be able to play RPCSS, competing for the individual thrones or control of the whole world.  Banner houses will be fictional and will not play in RPCSS.
  
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Revision as of 19:52, 15 June 2019

There are five Kingdoms. The setting of the world is from a time period where kings rise and fall within years. Each kingdom will have a great house which is currently on the throne. There may then be another 1 to 3 Great Houses per kingdom which will be able to play RPCSS, competing for the individual thrones or control of the whole world. Banner houses will be fictional and will not play in RPCSS.

Kingdoms & Capitals

Emlyn.jpg Kingdom of Emlyn (Capital Caerleon)
The Kingdom of Emlyn is like cool water on jagged rocks. The capital, Caerleon, is forged of strength and honor, unyielding stone encircling what many would consider an impregnable fortress. It is both home to legend and valor, those who reside being practical in nature. Residents tend to be Human or Hoggur. Read More ...
Influences
Knights, King Arthur, The Virtues, Medieval Britain, Winterfell, Ulster
Miðrvegr.jpg Kingdom of Miðrvegr (Capital Åndalstad)
Norse, Pirate, Viking, Baltic
Based on the statics for Jarnholl -- "Glory and Renown"
This kingdom is about achieving personal glory and renown, their focus is on the present and future. They keep an oral tradition, but that is about honoring their ancestors rather then being restrained by it.
Kraestret.jpg Kingdom of Kraestret (Capital Drökkburg)
German, Dark Forest, Dark Grimm Tales
Based on the statics for Hamelin -- Power and Privilege
This kingdom's occupants are dedicated to the acquisition of power and privilege, their focus is on the future. They often fail to pay attention to what is going on in the present as they plot and plan for the next turn of politics.
Raeyithia.jpg Kingdom of Raeyithia (Capital Tarașinău)
The Kingdom of Raeyithia is never ending springtime buffeted by soft warm breezes fragrant with heather and lavender. The capital, Tarașinău, is born of beauty and bravery, a magical fairy tale city, encircled by a hedge wall, home to many of the Aelfeyn, Muiri and lowlander Hoggur. Read More ...
Influences
Fairy Tale, Fae, Briar Hollow, Elves, Narnia
Andus.jpg Kindom of Andus (Capital Al Shadiya)
Arabic, Dessert, Roman, Meditereanan, Greek
Based on the statics for Zanzibar - "Knowledge and Wisdom"
This kingdom is about bringing history into the present so as to gain more knowledge and greater wisdom, they are also interest in tradition, but only where it has grown and become mature.

Noble Houses

For maximum political role-play potential players should sort themselves into noble houses in much the same way that Game of Thrones does. There will be between 15 and 25 Great Houses and numerous banner houses. To keep the game balanced, there will need to be a nearly equal number of Great Houses in each kingdom. This isn't necessarily easy to accomplish as players tend to lump together. We will do our best to balence the natural flow of role-play while keeping it from becoming too lopsided. Leaders of kingdoms and great houses will need to be prepared to build allies within or without of their own kingdoms.

To begin I will be taking submissions from players who want to create or run a noble house. From this list of applications I will pick who will start as the ruling great house for each Kingdom, which houses will be Great Houses and which ones will be banner houses.

Ruling House
There are five ruling houses, one for each kingdom. The current ruling houses have been in control for at least five years prior to our arrival, and perhaps for much longer. All ruling houses are also great houses. We will being game play with just 5 great houses set up in RPCSS.
Great House
There are probably a lot of great houses that have risen and fallen over the centuries prior to our arrival, but at the present time, there are only a few with armies enough to impact the upcoming new cycle. Great Houses have the ability to play RPCSS with armies to fight with. As we attract players more slots for Great Houses will open up.
Banner House
A banner house is allied to a great house, in the beginning all banner houses will be allied with the ruling house of their kingdom. Banner houses do not have enough armies to make a huge impact on any battles, however they do have the ability to call up forces and advance to being a Great House, and play the game should a slot open up.

Details on Noble Houses

  • Because of the nature of how heroes arrive in Sanctuary noble houses should not be based on blood ties.
  • The application for each house should include some history of the house that your character now runs, the story line for the house should not include your character.
  • They don't actually have to be based on nobility, any realistic historical premise should be fine as long as it is land based and uses land based armies as that is a current restriction of RPCSS. Consequently, mercenary groups, knight orders, merchant guilds, barbarian hordes, etc, are all acceptable.
  • For a banner house to be elevated to a Great House (or the ruling house) there must be an available slot in your kingdom for a new RPCSS team, AND there must be two other dedicated players who can take over the team if the leader goes MIA.
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