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Difference between revisions of "End of Turn (RPCSS)"
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MamaWillow (talk | contribs) (Created page with "On Sunday Night at Midnight SLT the end of turn cycle begins. (There may be reasons why we change that time, including the first few weeks.) <noinclude> ;The end of turn ta...") |
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− | On Sunday Night at Midnight SLT the end of turn cycle begins. | + | ''On Sunday Night at Midnight SLT the end of turn cycle begins. The order of steps during End of Turn are explained [[End of Turn (RPCSS) |here]]. <noinclude>[[category:RPCSS]] |
;The end of turn takes less than 30 mins and does the following things: | ;The end of turn takes less than 30 mins and does the following things: |
Revision as of 17:52, 5 June 2020
On Sunday Night at Midnight SLT the end of turn cycle begins. The order of steps during End of Turn are explained here.
- The end of turn takes less than 30 mins and does the following things
- Initiative is Rolled for all Factions
All Raid Orders resolved in Initiative Order- All Marching Orders and thus Combat resolved in Initiative Order (Combat Resolution detailed below)
All Consolidate Power Orders resolved in Initiative Order- All other actions resolved in Initiative Order
- Tax Income is paid
Mercenaries are paid
- First Turn of the Month
- If the End of Turn is the first end of turn in the month, the following things happen:
- Upkeep of castles and stronghold is deducted. (3 for Strongholds and 5 for castles)
- Military units are paid (1 gold per unit)
- Close of Turn each week
- Muster Points and all other counters are rest
- Notifications and Rumors are sent out