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Difference between revisions of "Relocate (RPCSS)"
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MamaWillow (talk | contribs) (Created page with "If you wish to relocate your home hex for role-play reasons you need to contact Lara and follow the process defined. <noinclude> # Advise Lara that you are doing this as soon...") |
MamaWillow (talk | contribs) |
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# Advise Lara that you are doing this as soon as possible, so she's prepared and on page. Expect her to ask for role-play to support it. | # Advise Lara that you are doing this as soon as possible, so she's prepared and on page. Expect her to ask for role-play to support it. | ||
# The general needs to issue marching orders. | # The general needs to issue marching orders. | ||
− | # After end of turn when marching orders are resolved contact | + | # After end of turn when marching orders are resolved contact Lara. |
# Lara will go into the game and move your home hex from its original location to where you end up after end of turn. | # Lara will go into the game and move your home hex from its original location to where you end up after end of turn. | ||
Please Note: | Please Note: | ||
* If you have adjoined hexes to your home hex and you move your home hex to a distant hex, you lose those that were connected to it, this may further reduce your court level, which will in turn reduce your taxes. | * If you have adjoined hexes to your home hex and you move your home hex to a distant hex, you lose those that were connected to it, this may further reduce your court level, which will in turn reduce your taxes. | ||
− | * As of | + | * As of 6/5/20 if you move into a hex that does not have a stronghold or a castle you can not muster. So don't do that. |
* If you meet resistance as part of your marching orders, it is possible that you may not end up where you think so make sure you read the details of how conflict is resolved. | * If you meet resistance as part of your marching orders, it is possible that you may not end up where you think so make sure you read the details of how conflict is resolved. | ||
* At this time, you can not have a faction in the game that does not have a hex. The system has NOT been tested for that and it will cause the game to break. | * At this time, you can not have a faction in the game that does not have a hex. The system has NOT been tested for that and it will cause the game to break. |
Revision as of 16:40, 5 June 2020
If you wish to relocate your home hex for role-play reasons you need to contact Lara and follow the process defined.
- Advise Lara that you are doing this as soon as possible, so she's prepared and on page. Expect her to ask for role-play to support it.
- The general needs to issue marching orders.
- After end of turn when marching orders are resolved contact Lara.
- Lara will go into the game and move your home hex from its original location to where you end up after end of turn.
Please Note:
- If you have adjoined hexes to your home hex and you move your home hex to a distant hex, you lose those that were connected to it, this may further reduce your court level, which will in turn reduce your taxes.
- As of 6/5/20 if you move into a hex that does not have a stronghold or a castle you can not muster. So don't do that.
- If you meet resistance as part of your marching orders, it is possible that you may not end up where you think so make sure you read the details of how conflict is resolved.
- At this time, you can not have a faction in the game that does not have a hex. The system has NOT been tested for that and it will cause the game to break.