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Difference between revisions of "Spawning (Staff)"

From Sanctuary Shard

Line 77: Line 77:
 
''This is the specific code to write when manually adding them to XMLspawners, I also edit them further by changing the level. They automatically spawn at level 2, so add Level/Level#, to change the level (range 1-6)"
 
''This is the specific code to write when manually adding them to XMLspawners, I also edit them further by changing the level. They automatically spawn at level 2, so add Level/Level#, to change the level (range 1-6)"
  
MetalGoldenPuzzleChest/hue/2677
+
* MetalGoldenPuzzleChest/hue/2677
StrongBoxPuzzle/hue/2677
+
* StrongBoxPuzzle/hue/2677

Revision as of 00:03, 24 May 2020

This is a general list of good ideas and bad ideas for the spawner staff.

Do Not Spawn

Gauntlet Mobs

These need to be fixed as part of the "Legendary Hunting Release", do not use until then.

  • Impaler
  • Demon Knight
  • Dark Knight Creeper
  • Flesh Renderer
  • Shadow Knight
  • Absymal Horror

Champions

These will also be fixed as part of the "Legendary Hunting Release"

  • Abyssal Infernal
  • Baracoon
  • Ilhenir
  • Lord Oaks
  • Mephitis
  • Meraktus
  • Neira
  • Primeval Lich
  • Rikktor
  • Semidar
  • Serado
  • Twaula

Peerless

These will also be fixed as part of the "Legendary Hunting Release"

  • Chief Paroxysmus
  • Crimson Dragon
  • Dread Horn
  • Lady Melisande
  • Monsterous Interred Grizzle
  • Shimmering Effusion
  • Travesty
  • Medusa
  • Niporailem
  • Slasher of Veils
  • Stygian Dragon

Summons

These mobs are spawned by these other high end mobs and should not be spawned on their own.

  • Servant of Semidar
  • Sylvani
  • Eye of Navrey
  • Navrey
  • Harrower Tentacles

Undefined

Needs investigation

  • Harrower

Despise Bosses

These will also be fixed as part of the "Legendary Hunting Release"

  • Adrian the Glorious Lord
  • Andros the Dread Lord
  • Ensorcled Wisp
  • Corrupted Wisp

Treasure Chests

This is the specific code to write when manually adding them to XMLspawners"

  • TreasureLevel1/hue/2700/LockLevel/40/MaxLockLevel/40/RequiredSkill/40
  • TreasureLevel2/hue/2700/LockLevel/60/MaxLockLevel/60/RequiredSkill/60
  • TreasureLevel3/hue/2700/LockLevel/80/MaxLockLevel/80/RequiredSkill/80
  • TreasureLevel4/hue/2700/LockLevel/90/MaxLockLevel/90/RequiredSkill/90

Puzzle Chests

This is the specific code to write when manually adding them to XMLspawners, I also edit them further by changing the level. They automatically spawn at level 2, so add Level/Level#, to change the level (range 1-6)"

  • MetalGoldenPuzzleChest/hue/2677
  • StrongBoxPuzzle/hue/2677
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