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Difference between revisions of "Healing"

From Sanctuary Shard

(Overview)
(Details)
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* At 80.0 skill in Anatomy and Healing you will be able to resurrect dead players.
 
* At 80.0 skill in Anatomy and Healing you will be able to resurrect dead players.
 
* Time to heal is based on your Dexterity. Slip damage also scales based on dexterity.
 
* Time to heal is based on your Dexterity. Slip damage also scales based on dexterity.
 +
* Target range is 2 tiles.
 +
* Finger slip has been reduced by about half.
 +
* Some used bandages will be returned to you as bloody bandages.  They can be washed in water.

Revision as of 16:54, 31 August 2019

Healing allows you to heal close by players with bandages.

Overview

Healing lets you restore hit points on yourself or other players by using Bandages. When combined with the Anatomy skill, you will heal more and gain the abilities to cure Poison and Resurrect other players.

Applying bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference.

Although similar to the Veterinary skill, healing will not allow you to aid Animals or Monsters.

More Info
This skill generally works like Healing on UO Guide.
About this Manual
Sanctuary Shard UO is a custom UO private shard in continual development. It will require both staff and players to keep the information on this wiki updated. If you do not have a wiki account, please submit additions, corrections and updates to the #wiki-updates channel of the Discord Server.

Details

  • At 60.0 skill in Anatomy and Healing you will be able to cure poison.
  • At 80.0 skill in Anatomy and Healing you will be able to resurrect dead players.
  • Time to heal is based on your Dexterity. Slip damage also scales based on dexterity.
  • Target range is 2 tiles.
  • Finger slip has been reduced by about half.
  • Some used bandages will be returned to you as bloody bandages. They can be washed in water.
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