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Difference between revisions of "Category:RPCSS"
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− | + | ''RPCSS is a web-based game tool that simulates the land-based war between kingdoms and other noble houses. RPCSS stands for Role-Play Conquest Simulation System and can be played by the leaders of Sanctuary's guilds to move in-world champ spawn armies, manage a treasury, go to war, make allies and spy on their enemies. This is the current beta version of RPCSS and is the first version to be integrated into Ultima Online. The alpha edition was play tested on Second Life for six months and introduced some of the most dynamic and intense conflict role-play Mith and I have ever had the fortune of participating in. | |
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− | + | RPCSS allows a completely player-run storyline to be implemented fairly and efficiently without the need for seers, and without the fear of favoritism or cheating. In short, world domination can happen using RPCSS. It will take strategy and the ability to build allies via role-play. | |
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Revision as of 00:15, 16 August 2019
RPCSS is a web-based game tool that simulates the land-based war between kingdoms and other noble houses. RPCSS stands for Role-Play Conquest Simulation System and can be played by the leaders of Sanctuary's guilds to move in-world champ spawn armies, manage a treasury, go to war, make allies and spy on their enemies. This is the current beta version of RPCSS and is the first version to be integrated into Ultima Online. The alpha edition was play tested on Second Life for six months and introduced some of the most dynamic and intense conflict role-play Mith and I have ever had the fortune of participating in.
RPCSS allows a completely player-run storyline to be implemented fairly and efficiently without the need for seers, and without the fear of favoritism or cheating. In short, world domination can happen using RPCSS. It will take strategy and the ability to build allies via role-play.
Pages in category "RPCSS"
The following 35 pages are in this category, out of 35 total.