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Difference between revisions of "Parrying"
From Sanctuary Shard
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;Significant Changes | ;Significant Changes | ||
− | '' | + | :''On Sanctuary, parry is significantly more valuable against multiple targets, and less valuable against one. |
:In standard UO melee damage is absorbed by the value of the shields armor rating/2 and archery damage is absorbed by the value of the shields armor rating. On Sanctuary there is a 1% damage reduction for every 10 points in the parry skill. | :In standard UO melee damage is absorbed by the value of the shields armor rating/2 and archery damage is absorbed by the value of the shields armor rating. On Sanctuary there is a 1% damage reduction for every 10 points in the parry skill. | ||
:The player receives a double damage reduction when attacked by a mob or player that is not the player's primary target. | :The player receives a double damage reduction when attacked by a mob or player that is not the player's primary target. |
Revision as of 23:15, 21 June 2019
- This skill works like Parrying on Stratics.
- AOS Intentional Disabled
- May be missing recent updates however should the player base discover that they want those updates they can submit a request on the forums.
- Significant Changes
- On Sanctuary, parry is significantly more valuable against multiple targets, and less valuable against one.
- In standard UO melee damage is absorbed by the value of the shields armor rating/2 and archery damage is absorbed by the value of the shields armor rating. On Sanctuary there is a 1% damage reduction for every 10 points in the parry skill.
- The player receives a double damage reduction when attacked by a mob or player that is not the player's primary target.