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− | Happy Holiday's to everyone. We would like to announce some changes to the shard, but before we get into that I feel that I have to provide some clear statements about the future of the shard.
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− | Role-play is a team sport, a shared story, and it can not happen without players dedicated to creating role-play. The staff and admins understand that our players want seer run storylines. However, against all effort, the fact remains that our team simply does not have seers. Players will have to create their own roleplay -- all we can do is provide a mechanical framework.
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− | If you do not choose to role-play your hunting or crafting -- that is your choice. If you do not role-play with posted [[News and Rumors]] -- that is your choice. If you do not use the [[Message of the Day|MOTD]] and Looking for RP feature to find others to RP with -- that is your choice. If you do not role-play with the activity generated in RPCSS by Estate Owners -- that is your choice. If you do not role-play with in-game quests -- that is your choice.
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− | So that brings us to the changes we are going to make to hopefully make the mechanical options more accessible:
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− | # We will be removing the alliances and returning to normal UO guild stones placeable by any player with a rented house.
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− | # We will be making RPCSS estates "claimable" by any player with the UO Gold to claim one.
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− | #*Estates will start off with an increased base number of hexes, armies, and court level.
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− | #*The number of hexes an estate can control will be raised to 20 hexes to encourage more conflict between nearby estates.
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− | #*NPC Estates will also be implemented to keep the living world alive and challenging.
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− | # In game quests will be implemented over time. These will be simple quests in the style UO is known for.
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− | Additional living world tools will be designed and implemented over time. It is our hope that these tools will provide additional avenues to spark role-play.
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