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− | Happy Holiday's to everyone. We would like to announce some changes to the shard, but before we get into that I feel that I have to provide some clear statements about the future of the shard.
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− | Role-play is a team sport, a shared story, and it can not happen without a team of storytellers. That team must be comprised of both the players and the staff. The staff and admins understand that our players want seer run storylines. However, against all effort, the fact remains that our team simply does not have seers. Players will have to create their own storylines -- all we can do is provide a mechanical framework.
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− | If you do not choose to role-play your hunting or crafting -- that is your choice. If you do not role-play with posted [[News and Rumors]] -- that is your choice. If you do not use the [[Message of the Day|MOTD]] and Looking for RP feature to find others to RP with -- that is your choice. If you do not role-play with the activity generated in RPCSS by Estate Owners -- that is your choice. If you do not role-play with in-game quests -- that is your choice.
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− | So that brings us to the changes we are going to make to hopefully make the mechanical options more accessible:
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− | # We will be removing the alliances and returning to normal guild stones. Players will be able to buy guild stones and place them in the houses to create guilds as they wish.
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− | # We will be making RPCSS estates "claimable" by any player with the UO Gold to claim one.
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− | #*Further, to reduce the opening curve we will be starting estates off with a base number of hexes, army, and court level.
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− | #*The number of hexes an estate can control will be raised to 20 hexes to encourage more conflict between nearby estates.
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− | #*NPC Estates will also be implemented to keep the living world alive and challenging.
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− | # In game quests will be implemented over time. These will be simple quests in the style UO is known for.
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