Bem-vindo aos nossos novos jogadores brasileiros. Por favor leia
Difference between revisions of "Player Run Quests (Staff)"
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# If it does not require a specialized skill, roll 2d6 and if there are any 1s then they get no info, if there are any 6s they get all the info -- UNLESS no more info is available. Scale any other information for rolls in between that. | # If it does not require a specialized skill, roll 2d6 and if there are any 1s then they get no info, if there are any 6s they get all the info -- UNLESS no more info is available. Scale any other information for rolls in between that. | ||
# Never tell them they failed a roll, or that they are out of information -- just say, "You don't find anything useful." | # Never tell them they failed a roll, or that they are out of information -- just say, "You don't find anything useful." | ||
+ | # Never EVER discuss the quest with a player OOC. | ||
+ | # As a general rule, I don't allow many repeat investigations/roll checks which allow players to get more and more information, UNLESS, they come up with totally new tactics. I also set a limit on how long clues or a scene will last. |
Latest revision as of 22:43, 30 July 2020
You run the storyline and progress the story, we only help with deco and dice.
- No Mobs/No Spawns
- No Staff playing NPCs
- Deco and Lock Downs with enough warning (Players obligated to page for clean up)
- Dicing outcomes in Discord DM (not following in game)
- Ovadya|EthanYesterday at 7
- 12 PM
I mean that sounds abundantly fairs. How would someone go about requesting and getting approval? DM you? DM you or me? Ask for it in staff attention?
- LaraYesterday at 7
- 13 PM
Send me a google document with the details and I find someone who's got the skill set and time?
- LaraYesterday at 7
- 20 PM
but like if someone wanted a true black hooded narrator robe to use, I'd be okay with that
- Ovadya|EthanYesterday at 7
- 21 PM
Maybe it's something someone could have lent out? Like "here you go, you're required to turn it back in" kinda dealy?
Advice
- It helps to think of it in terms of events
- A player could put on a robe and follow the players around dicing outcomes
- You could train up hiding and stealth as a player and do it via dm too
Lara's Guidelines for Investigative Quests
- Figure out what information is available to the players to investigate.
- Do NOT predetermine HOW the information must be extracted because "Lara's Law" applies -- in which the minute you decided how players must learn the information they will NEVER think of doing it that way.
- Have them ask you specific questions in DM -- not in a party or group discussion. This allows them to pass on the information their own way, often messing it up royally -- you can laugh at them about it behind their backs.
- When they ask for a "roll" on some action they are doing decide one of two things: Is this easy info to find out, or does it require a specialized skill. Skills are best, if no skill applies, you can roll against str, dex or int.
- If it's a specialized skill, ask them what skill they are using and what their skill level is. Roll a 1d100 and if it's under their skill it's successful. Based on the roll, lower being better, you can optionally give them more info or more details, your call.
- You can adjust for really hard difficulties if necessary.
- If it does not require a specialized skill, roll 2d6 and if there are any 1s then they get no info, if there are any 6s they get all the info -- UNLESS no more info is available. Scale any other information for rolls in between that.
- Never tell them they failed a roll, or that they are out of information -- just say, "You don't find anything useful."
- Never EVER discuss the quest with a player OOC.
- As a general rule, I don't allow many repeat investigations/roll checks which allow players to get more and more information, UNLESS, they come up with totally new tactics. I also set a limit on how long clues or a scene will last.