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Difference between revisions of "Talk:Magic"

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(Created page with "''This page will serve to explain how both game mech and role-play magic functions in Sanctuary. This is not a game manual page, but rather a lore page, intended to help play...")
 
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''This page will serve to explain how both game mech and role-play magic functions in Sanctuary.  This is not a game manual page, but rather a lore page, intended to help players understand the basics behind Sanctuary magic. <includeonly>[[Magic|Read More ..]]</includeonly><noinclude>
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[https://thetrove.net/Books/GURPS%20Classic/Spirits.pdf Gurps Spirits]
 
 
=Lesser Magic=
 
''Refers to all magic on Sanctuary that is actually performed via game mechanics.  As of July 2020, the first of the new magic skills, [[Evocation]] was released and this lore page has been updated in preparation of that change. 
 
 
 
==Scope of Magic==
 
''We can make the following statements about magic as being generally true:
 
* Relatively immediate.
 
* Always local, line of sight.
 
* Of limited duration, instant or minutes, not hours or days.
 
* Usually solo, except spellweaving.
 
* Primarily offensive or healing with some protective spells.
 
* All schools of magic use spells books, mana and power words.
 
* Usually consumes ingredients upon spellcasting.
 
* All schools require some form of additional magical discipline, such as spirit speak or evaluate intelligence.
 
 
 
==Game Mechanics==
 
The status of game mechanic magic on Sanctuary, this is an excellent overview of the systems: [https://wiki.ultimacodex.com/wiki/Magic_in_Ultima_Online Magic in Ultima Online]
 
 
 
{| class="wikitable"
 
|- style="vertical-align:top;"
 
| style="width: 50% ; padding: 10px"|
 
; [[Alchemy]]:{{:Alchemy}}
 
;[[Focus]]
 
: {{:Focus}}
 
; [[Imbuing]]
 
:{{: Imbuing}}
 
; [[Inscription]] :{{: Inscription}}
 
; [[Magery]]
 
:{{: Magery}}
 
| style="width: 50% ; padding: 10px"|
 
; [[Meditation]]
 
:{{: Meditation}}
 
; [[Mysticism]]
 
:{{: Mysticism}}
 
; [[Necromancy]]
 
:{{: Necromancy}}
 
; [[Resisting Spells]]
 
:{{: Resisting Spells}}
 
; [[Spellweaving]]
 
:{{: Spellweaving}}
 
; [[Spirit Speak]]
 
:{{: Spirit Speak}}
 
|}
 
 
 
==Types of Magic==
 
Sanctuary appears to have:
 
* 4 major schools of magic; [[Magery]], [[Mysticism]], [[Necromancy]] and [[Spellweaving]]
 
* 2-4 magical crafting forms; [[Inscription]], [[Alchemy]], [[Tinkering]]. <font color="red">[[Imbuing]] is currently disabled.</font>
 
* 5 lesser magical talents; [[Spirit Speak]] and the barding skills of [[Discordance]], [[Musicianship]], [[Peacemaking]] and [[Provocation]]. Given the uncanny ability for [[Healing]] to function instantly it is also usually assumed to be a magical talent.
 
* 4 disciplines necessary for magic; [[Meditation]], [[Evaluating Intelligence]], [[Resisting Spells]], [[Focus]]
 
 
 
==Supporting Skills==
 
;[[Evaluating Intelligence]]
 
:The ability to evaluate the intelligence of a target is a crucial skill to many of the magic systems on Sanctuary. This skill directly affects the offensive power of [[Magery]], but is not used in [[Mysticism]].
 
;Focus
 
:Focus, which is defined as a warrior's meditation skill and is responsible for Mana and Stamina regeneration. [[Focus]] effects a [[Mysticism |mystic's]] spell power.
 
;[[Inscription]]
 
:Inscription which is the skill used to inscribe magical scrolls effects the damage of some [[Mysticism |mystic]] spells.
 
;Meditation
 
:[[Meditation]] is the skill that is used to restore mana. 
 
;[[Resisting Spells]]
 
:Resisting spells can be thought of as the ability to shield or ward one's self from some offensive magic cast by [[Magery]], [[Necromancy]], [[Spellweaving]] and [[Mysticism]]
 
;[[Spirit Speak]]
 
:Spirit speak is a magical talent that is necessary to improve the outgoing damage of [[Necromancy]] spells.
 
 
 
==Sources of Powers==
 
;Corpses
 
:Used '''only''' by [[Spirit Speak]] to channel the power of the recently dead to heal.
 
;Items
 
:Magically crafted items such as scrolls and wands can be used to cast magic, sometimes without needing to have any magical skills.  Magical items, such as scrolls may be consumed upon use, while wands may have multiple uses.
 
;Mana
 
:Mana is a spell casters personal well of power that they can draw on to cast magic.  It functions much like a type of magical stamina.  The more powerful the spell the more mana it takes. '''All''' four schools of magic; [[Magery]], [[Mysticism]], [[Necromancy]] and [[Spellweaving]] use mana to cast spells.
 
;Reagents, including Focus Crystals
 
:Reagents are spell ingredients that are consumed when the spell is cast.  They are assumed to be small amounts and easy to carry enough to cast a few hours of magic while hunting, a pinch per spell at most. [[Magery]], [[Mysticism]] and [[Necromancy]] uses reagents, [[Spellweaving]] uses focus crystals.
 
;Spell Books
 
:Spellbooks are considered magical objects in their own right, and while most spell books require other sources of power to cast the spells, such as mana, reagents, etc, the book itself is a necessary magical item. '''All''' schools of magic, [[Magery]], [[Spellweaving]], [[Mysticism]] and [[Necromancy]] use spell books.
 
;[http://www.uoguide.com/Words_of_Power Words of Power]
 
:Magical words are obviously a necessary component of spell casting for most of the different magical system on Sanctuary.  '''All''' schools of magic, [[Magery]], [[Mysticism]], [[Necromancy]], and [[Spellweaving]] uses magical words to cast spells.
 
 
 
=Great Magic=
 
''Great magic is defined by magic that is either role-played only, or is implemented in RPCSS.
 
 
 
==Scope of Great Magic==
 
* Magic that takes more time to craft
 
* Magic that can be cast on targets not local to the spellcaster
 
* Magic that lasts days and weeks
 
* Magic that can effect more targets on more than one game screen.
 
* Requires written spells, reagents, words of power and mana.
 

Latest revision as of 20:11, 21 September 2020

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