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Difference between revisions of "Category:RPCSS"

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<I>More then 15 years have come and gone
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''RPCSS is a supplemental minigame that makes it feel more like vast armies fighting over territory, than random PvP. RPCSS stands for Role-Play Conquest Simulation System and is used by players (who own [[Estate|Estates]]) to build and move virtual armies, manage a treasury, go to war, make allies and spy on their enemies.  This is the current beta version of RPCSS, and is the first version to be integrated into Ultima Online.  The alpha edition was play tested on Second Life for six months, and introduced some of the most dynamic and intense conflict role-play Mith and I have ever had the fortune of participating in.
  
A few weeks ago Mith and I were asked if we were ever going to put Sanctuary back up.  We promised to take a look at things and see what our options were.  Unfortunately, the old scripts and art would take far to much work to recover with no assurance that they would actually run.  So the answer was no.
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RPCSS allows a completely player-run storyline to be implemented fairly and efficiently without the need for seers, and without the fear of favoritism or cheating.  In short, world domination can happen using RPCSS. It will take strategy and the ability to build allies via role-play. But the bar has truly been raised.  <includeonly>[[:Category:RPCSS|Read More ..]]</includeonly><noinclude>
  
However, the conversations with staff and admins continued and we started coming up with the idea of a new server that would combine the high fantasy elements of Sanctuary with the recently developed RPCSS system Mith wrote for Second Life.  Those conversations became more and more interesting, as we realized that we could integrate RPCSS with UO in ways not at all possible in Second Life.
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[[Image:rpcssscreen10.jpg|900px|link=Manual (RPCSS)]]
 
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RPCSS stands for Role-Play Conquest Simulation System and it is a web-based tool that allows players to build armies, claim territory, fight wars, manage gold, and direct NPCs.  The rules of RPCSS are very similar to Game of Thrones: The Board Game, but it is online and allows many teams of players.  Using RPCSS player teams can compete for control of areas on the map.  
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|[[Estate | How to Get an Estate]]
In Second Life, this created a fascinating backdrop for a political conflct storyline completely created by the players.  In Ultima Online, which has the ability to spawn monsters and NPCs, the idea can move to a whole new level. 
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We are proud to announce a whole new way of role playing Ultima Online.  No longer will conflict be restricted to player to player conflict or inconsistent seer run stories -- RPCSS allows player teams to actually move armies across the world map, fight other player and NPC armies, and claim regions, towns, and resources.  
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|[[Estate Details (RPCSS) | For the new estate owner]]
 
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|{{:Estate Details (RPCSS)}}
And more then just a conquest simulation system, the combination of RPCSS with an online role-play community means that all the fascination of political, martial and economic conflict role-play becomes available.  If you loved Game of Thrones, and wished you could have written the last season yourself -- this is your chance to play out a storyline that is created by the players, never scripted.
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|[[Manual (RPCSS)| RPCSS Manual]]
We invite you to take a look at the [https://www.youtube.com/watch?v=RAxIOwPJdDI teaser video] that we created for Second Life last year.
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|{{: Manual (RPCSS)}}
<includeonly> [[:Category:RPCSS|Read More ...]]</includeonly><noinclude>[[Category:UserManual]]
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|[[New Player Guide (RPCSS)| New Player Guide]]
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|{{: New Player Guide (RPCSS)}}
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|[[Introduction (RPCSS)| Introduction]]
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|[[Overview (RPCSS)| Overview]]
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|[[Q&A (RPCSS)| Q&A]]
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|[[Status (RPCSS)| Status]]
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Latest revision as of 22:51, 20 December 2020

RPCSS is a supplemental minigame that makes it feel more like vast armies fighting over territory, than random PvP. RPCSS stands for Role-Play Conquest Simulation System and is used by players (who own Estates) to build and move virtual armies, manage a treasury, go to war, make allies and spy on their enemies. This is the current beta version of RPCSS, and is the first version to be integrated into Ultima Online. The alpha edition was play tested on Second Life for six months, and introduced some of the most dynamic and intense conflict role-play Mith and I have ever had the fortune of participating in.

RPCSS allows a completely player-run storyline to be implemented fairly and efficiently without the need for seers, and without the fear of favoritism or cheating. In short, world domination can happen using RPCSS. It will take strategy and the ability to build allies via role-play. But the bar has truly been raised.

Rpcssscreen10.jpg

How to Get an Estate Sanctuary allows individuals to own and control one of the 25 estates on the Cuiveinen mainland. The primary point of owning an estate is to participate in the political and martial conflict which is the backbone of the shard storyline. There are five-kingdom capital estates and 20 regional estates. Estates can be claimed via one of the Estate Stones outside of the main fortification. Read More ..
For the new estate owner Expanded details for the new estate owner and kingdom ruler. What is available to you and what do we have planned for the future. Read More ..
RPCSS Manual The RPCSS User Manual is separate from the in-game user manual because RPCSS is a separate system that is accessed via the web, not from within UO. Web Game Link Read More ..
New Player Guide A series of suggestions for new players to RPCSS from Lara. Read More ..
Introduction RPCSS will forever change the way we role-play. Never before has the UO RP community had access to this type of tool. Many shards have tried to implement the concept using dice rules and staff. RPCSS takes this to an entirely new level that is fair, immersive and timely. Read More ..
Overview The page has been archived.
Q&A The page has been archived.
Status The page has been archived.
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