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Difference between revisions of "Master NPC"
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− | [[category:UserManual]] | + | ''While many vendors and NPCs in UO train a variety of different skill, and many still do on Sanctuary as well, we have standardized the training to our Master NPCs. There is a complete selection of Master NPC;s on Summer Isle, and their locations have been indicated below. Further, the Master NPCs are likely to sell spell books, ability books and the crafting book skill. <includeonly>[[Master NPC |Read more ..]]</includeonly><noinclude>[[category:UserManual]] |
=Combat Skills= | =Combat Skills= | ||
− | ;Master Minstrel: Trains [[Discordance]], [[Musicianship]], [[Peacemaking]], and [[Provocation]], <s>along with the bard mastery book.</s> | + | ;Master Minstrel |
− | ;Weapon Master : Trains [[Archery]], [[fencing]], [[Focus]], [[Mace Fighting]], [[Parrying]], [[Swordsmanship]], [[Tactics]], <s>throwing</s>, and [[Wrestling]]. | + | :''In a bath house at the Eastern edge of Zanzibai. |
− | ;Master Healer : Trains [[Healing]], [[Anatomy]], [[Meditation]], [[Resisting Spells]], [[ | + | : Trains [[Discordance]], [[Musicianship]], [[Peacemaking]], and [[Provocation]], <s>along with the bard mastery book.</s> |
− | ;Master-At-Arms : Trains | + | ;Weapon Master |
− | ;Master Mage: Trains Magery, Necromancy, and Spellweaving. Includes | + | :''The Arena, South of the Stables. |
− | ;Spy Master: | + | : Trains [[Archery]], [[fencing]], [[Focus]], [[Mace Fighting]], [[Parrying]], [[Swordsmanship]], [[Tactics]], <s>throwing</s>, and [[Wrestling]]. |
− | ;Master Warden: Trains | + | ;Master Healer |
+ | :''The Healer's shop, North-East corning of Evervale crafting square. | ||
+ | : Trains [[Healing]], [[Anatomy]], [[Meditation]], [[Resisting Spells]], [[Evaluating Intelligence]], [[Spirit Speak]] | ||
+ | ;Master-At-Arms | ||
+ | :''The Arena, South of the Stables. | ||
+ | : Trains [[Devotion]], [[Precision]] and [[Deception]] and any necessary books | ||
+ | ;Master Mage | ||
+ | :''The Shoe (New Player Center), West Evervale. | ||
+ | : Trains [[Magery]], [[Necromancy]], and [[Spellweaving]]. Includes the necessary Spellbooks. | ||
+ | ;Spy Master | ||
+ | :''The lowest level of the Heimatur docks, North across the bridge from Evervale. | ||
+ | : Trains [[Begging]], [[Detecting Hidden]], [[Forensic Evaluation]], [[Hiding]], [[Lock Picking]], [[Snooping]], [[Poisoning]] and [[Stealing]]. | ||
+ | ;Master Warden | ||
+ | :''In the Longhall at Cuige Ulster, North West of Evervale. | ||
+ | : Trains [[Animal Lore]], [[Camping]], [[Animal Taming]], [[Tracking]] and [[Veterinary]]. | ||
=Resource and Craft Skills= | =Resource and Craft Skills= | ||
− | ;Farm Master :Trains [[Farming]], [[Herding]], [[Tailoring]], [[Cooking]], [[Alchemy]]. Plus all the relevant book skills for these crafts/resources. | + | ;Farm Master |
− | ;Dock Master:Trains [[Fishing]], [[Cartography]]. Plus all the relevant book skills for these crafts/resources. | + | :''At the farm on the East side of Evervale crafting square. |
− | ;Master Woodsman:Trains [[Artistry]], [[Lumberjacking]], [[Fletching |Bow Craft aka Fletching]], [[Inscription]], [[Carpentry]]. Plus all the relevant book skills for these crafts/resources. | + | :Trains [[Farming]], [[Herding]], [[Tailoring]], [[Cooking]], [[Alchemy]]. Plus all the relevant book skills for these crafts/resources. |
− | ;Master Metalsmith: Trains [[Mining]], [[Tinkering]], [[Blacksmithing]]. Plus all the relevant book skills for these crafts/resources. | + | ;Dock Master |
+ | :''By the bridge North from Evervale to the Heimatur Docks. | ||
+ | :Trains [[Fishing]], [[Cartography]]. Plus all the relevant book skills for these crafts/resources. | ||
+ | ;Master Woodsman | ||
+ | :''North from Evervale, past the Hot Springs, in a cabin by the lake. | ||
+ | :Trains [[Artistry]], [[Lumberjacking]], [[Fletching |Bow Craft aka Fletching]], [[Inscription]], [[Carpentry]]. Plus all the relevant book skills for these crafts/resources. | ||
+ | ;Master Metalsmith | ||
+ | :''In the mines West of Evervale. | ||
+ | : Trains [[Mining]], [[Tinkering]], [[Blacksmithing]]. Plus all the relevant book skills for these crafts/resources. | ||
+ | |||
+ | =Job System= | ||
+ | {{:Job System}} |
Latest revision as of 15:24, 26 June 2020
While many vendors and NPCs in UO train a variety of different skill, and many still do on Sanctuary as well, we have standardized the training to our Master NPCs. There is a complete selection of Master NPC;s on Summer Isle, and their locations have been indicated below. Further, the Master NPCs are likely to sell spell books, ability books and the crafting book skill.
Combat Skills
- Master Minstrel
- In a bath house at the Eastern edge of Zanzibai.
- Trains Discordance, Musicianship, Peacemaking, and Provocation,
along with the bard mastery book. - Weapon Master
- The Arena, South of the Stables.
- Trains Archery, fencing, Focus, Mace Fighting, Parrying, Swordsmanship, Tactics,
throwing, and Wrestling. - Master Healer
- The Healer's shop, North-East corning of Evervale crafting square.
- Trains Healing, Anatomy, Meditation, Resisting Spells, Evaluating Intelligence, Spirit Speak
- Master-At-Arms
- The Arena, South of the Stables.
- Trains Devotion, Precision and Deception and any necessary books
- Master Mage
- The Shoe (New Player Center), West Evervale.
- Trains Magery, Necromancy, and Spellweaving. Includes the necessary Spellbooks.
- Spy Master
- The lowest level of the Heimatur docks, North across the bridge from Evervale.
- Trains Begging, Detecting Hidden, Forensic Evaluation, Hiding, Lock Picking, Snooping, Poisoning and Stealing.
- Master Warden
- In the Longhall at Cuige Ulster, North West of Evervale.
- Trains Animal Lore, Camping, Animal Taming, Tracking and Veterinary.
Resource and Craft Skills
- Farm Master
- At the farm on the East side of Evervale crafting square.
- Trains Farming, Herding, Tailoring, Cooking, Alchemy. Plus all the relevant book skills for these crafts/resources.
- Dock Master
- By the bridge North from Evervale to the Heimatur Docks.
- Trains Fishing, Cartography. Plus all the relevant book skills for these crafts/resources.
- Master Woodsman
- North from Evervale, past the Hot Springs, in a cabin by the lake.
- Trains Artistry, Lumberjacking, Bow Craft aka Fletching, Inscription, Carpentry. Plus all the relevant book skills for these crafts/resources.
- Master Metalsmith
- In the mines West of Evervale.
- Trains Mining, Tinkering, Blacksmithing. Plus all the relevant book skills for these crafts/resources.
Job System
If you need some quick cash, you can take "jobs" from any of the Master NPCs. The idea is that a vendor will pay you for your time as if you were harvesting and selling a resource, but this doesn't require any skill or any hunting.
- Single-click on any Master NPC and select "Job", or say "vendor job" near one. You will start earning 3 gold every 5 seconds, which amounts to 2160 gold per hour.
- You MUST stay within 4 tiles of the NPC to keep working. If you move out of range, the work will stop.
- You can work for a maximum of 90 minutes every 24 hours.