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Difference between revisions of "Precision"

From Sanctuary Shard

(Passive Ability)
(Passive Ability)
 
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''Precision is the pinnacle practice for those who are trained in the art of war. <includeonly>[[Precision |Read more ..]]</includeonly><noinclude>
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''Precision is melee support skill that focuses on increasing out going direct damage while allowing you limited ability to parry with a two-handed weapon. <includeonly>[[Precision |Read more ..]]</includeonly><noinclude>
 
[[category:UserManual]]
 
[[category:UserManual]]
  
The warrior specializing in precision is an expert in two-handed weapons. Precision provides increased damage dealing as well as the ability to use the parry skill with two handed weapons. Some of the abilities work with bows and one-handed weapons.  
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The warrior specializing in precision is an expert in two-handed weapons. Precision provides increased damage dealing as well as the ability to use the parry skill with two handed weapons. Some of the abilities work with bows and one-handed weapons.  For specialization with "sword and shield" please consider [[Devotion]]. For specialization without a shield please consider [[Deception]] or [[Wrestling]].
  
==Training==
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{{:NotPvPBalanced}}
Training precision on Sanctuary works like all of the other skills and can be trained by activating the skill or casting any of the spell abilities.
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=Using=
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: Precision uses stamina and can be used with weapons equipped.
 +
 
 +
: When using Precision, you may encounter an error where your weapons unequip.  Go into Razor -> Options -> Additional Options, and make sure the box next to "Auto Unequip hands before casting" is unchecked.
 +
 
 +
: '''Cooldowns'''
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: Precision spells have the concept of cooldowns. The spells have very short cast times, but they have a cool down which stops the player from being able to cast that spell again for a period of time. The spell icons in the client will display as red, and show a countdown to when they can be used again.
  
 
==Passive Ability==
 
==Passive Ability==
The Champion receives a passive damage increase based on their Precision proficiency.
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The Champion receives both a passive damage increase and the ability to use their parry skill with two-handed weapons based on their Precision proficiency.
  
 
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{| class="wikitable" style="width: 100%;"
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|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|Parrying
 
|Parrying
|A character with Precision as well as the Parrying skill will be able to block with a weapon, though their defense chance with an actual Shield is lowered as they progress as a Champion. Chance to block can be calculated using the formulas on the Parrying page. The Evasion ability (see below) will further enhance your ability to parry with weapons as well as avoid direct spell damage.
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|A character with Precision as well as the Parrying skill will be able to block with a two-handed weapon. Your parry ability with a two-handed weapon is the result of the formula (Parry Skill + Precision Skill) / 2.5 / 400
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If you do not have the parry skill at all you will parry as if the parry skill was 50. You can not parry with a bow. You do not gain the AR bonus provided from actually having a shield equipped.
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|Perfection
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|Precision
|Perfection is an ability that grants a damage bonus dependent on the amount of consecutive hits you deal to a certain target. It is not activated directly; in order to use it you must have at least 50 Bushido skill points and then Honor a target creature. Perfection may not be used against other players.
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|The Precision skill passively grants a damage bonus equal to a 20% damage increase at 100 skill. The damage bonus scales, so at 50 skill you would get a 10% bonus. The damage bonus applies to all weapons; two-handed, one-handed, and bows.
 
 
Once this is done, every successful blow will increase your perfection while a miss will lower it. As your level increases, each strike will deal more and more damage (to a maximum of a 100% bonus at the highest level), so the use of equipment with a Hit Chance Increase bonus is desirable. The Bushido ability Lightning Strike is also useful for sustaining a combo.
 
 
 
If you defeat your target while at the highest level of perfection, you will regain some Hit Points, Stamina and Mana. Once the target creature is slain, you lose all perfection and must start over when you honor the next. Originally, perfection could also be used against players, however a later publish removed the ability to Honor them.
 
 
 
<s>Your effective Luck level is also boosted by ten percent of your squared perfection score. At its maximum, this score is 100, so therefore the best luck bonus is (100^2)/10 = 1000.</s>
 
 
 
 
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|}
  
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|- style="vertical-align:top;"
 
|War Mount (Lesser Hiryu)
 
|War Mount (Lesser Hiryu)
|At 90 skill, it becomes possible to use Precision in place of Animal Taming for the purpose of controlling and riding Lesser Hiryus, Nightmares, Unicorns, War Steeds.
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|At 90 skill, it becomes possible to use Precision in place of Animal Taming for the purpose of controlling and riding Lesser Hiryus, Nightmares, Unicorns, and War Steeds.
 
-->
 
-->
  
=Spell Abilities=
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==Spell Abilities==
 
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{| class="wikitable" style="width: 100%;"
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
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!Minimum Skill
 
!Minimum Skill
 
!Duration
 
!Duration
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!Weapon Required
 
!Area of Effect
 
!Area of Effect
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|Honorable Execution
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|Perfection
|5
+
|no cost
 
|0.0
 
|0.0
|6 to 10 seconds
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|until target changes
 +
|Any
 
|Caster
 
|Caster
 
|-
 
|-
 
|
 
|
| colspan="4" | When activated, your next successful hit will give you a swing speed bonus based on your Precision level, if you kill the target with that hit. If you do not kill the target, you will suffer reduction in your Restisting Spells for a short duration. If you miss, it does not count, it only checks on an actual hit. There is also a damage increase if it successfully hits, but just for the one hit.
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| colspan="5" | Perfection is activated by using the dot command ".perfection". When Perfection is activated it replaces the passive damage bonus of Precision and applies only to your current target. Once the target dies or you change targets perfection stops and reverts to precision's passive ability. This is ideal for mobs that take many hits to kill.
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 +
Each time you hit you gain a small damage bonus. Each time you miss you loose a small damage bonus. The damage bonus is equal to your skill/10, so at 100 skill you gain a 10% damage bonus every time you hit, and lose 10% every time you miss, for a maximum bonus of 100%.  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|Counter Attack
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|Honorable Execution
 
|5
 
|5
|35.0
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|''35
|Next successful Parrying
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|6 to 10 seconds
 +
|2 handed
 
|Caster
 
|Caster
 
|-
 
|-
 
|
 
|
| colspan="4" | Places you in a defensive stance that allows you to automatically counter attack the next time you successfully parry, without interrupting your normal swing timer. The Counter Attack, functions like a normal weapon attack, it is just a bonus swing and takes normal hit and miss ratios into account, and therefore can miss.
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| colspan="5" |Honorable execution is designed to catch mobs before they run away.  When you use the ability you get an immediate attack.  If you kill the mob, you get a ''scaled'' short swing speed bonus. If you do not kill the mob, your swing speed is reduced for a period of time.  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|Lightning Strike
 
|Lightning Strike
 
|10  
 
|10  
|65.0  
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|55.0  
 
|Instant
 
|Instant
 +
|Any
 +
|Caster
 +
|-
 +
|
 +
| colspan="5" | Allows a single attack with a Hit Chance Increase based on Precision skill level. Also, some hits under the effect of a Lighting Strike will be deemed Critical Hits and will do extra damage.
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|- style="vertical-align:top;"
 +
|Counter Attack
 +
|5
 +
|65.0
 +
|Next successful Parrying within 30 seconds
 +
|2 handed
 
|Caster
 
|Caster
 
|-
 
|-
 
|
 
|
| colspan="4" | Allows a single attack with a Hit Chance Increase based on Precision skill level. Also, some hits under the effect of a Lighting Strike will be deemed Critical Hits and will do extra damage.
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| colspan="5" | Places you in a defensive stance that allows you to automatically counter attack the next time you successfully parry, without interrupting your normal swing timer. The Counter Attack, functions like a normal weapon attack, it is just a bonus swing and takes normal hit and miss ratios into account, and therefore can miss.
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|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|Confidence
 
|Confidence
 
|10
 
|10
 
|75.0
 
|75.0
|4
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|4 with an 8 sec cool down
 +
|any
 
|Caster
 
|Caster
 
|-
 
|-
 
|
 
|
| colspan="4" | A defensive stance that allows Stamina and Hit Points gain with each successful parry. Each such parry will heal 1 to (Precision / 12) hit points, and refresh stamina for 1 to (Precision / 5).  Also increases Stamina and Hit Point Regeneration rate for 4 seconds upon activation. The increased rate is halted if hit during the 4 second duration. (Max HP Healed=\frac{Precision^2}{576}+15\)
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| colspan="5" | A ''scaled'' heal over time that increases Hit Point Regeneration rate for 4 seconds upon activation and can not be interrupted.
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|Evasion
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|Momentum
 
|10
 
|10
|85.0
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|90.0
|3 to 6 seconds with a 2 second bonus if your Precision is above 100.0 and both Tactics and Anatomy are 100.0 or better
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|Instant
 +
|2 handed
 
|Caster
 
|Caster
 
|-
 
|-
 
|
 
|
| colspan="4" | Increases your chance to parry, also grants the ability to parry direct damage attacks from other sources, such as spells and Dragons Breath. Evasion can only be used once every 20 seconds. The chance to block is based on Precision, Anatomy, and Tactics. The duration of Evasion is also influenced by these skills.
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| colspan="5" | Works only on multiple targets. A successful hit on an opponent results in another hit attempt on a different, adjacent opponent. Normal hit and miss ratios apply. A damage bonus of 100% is applied to the second target, if the first target is killed.
You can only cast Evasion with a weapon equipped.
 
 
 
What if I swap weapons or get disarmed during evasion? When you switch weapons whilst under the evasion spell, a check is performed on each attack of your current weapon, meaning if you start evading with a one handed weapon, and switch to a 2 handed weapon, you will receive the evasion bonus of a 2 handed weapon whilst the 2 handed weapon is equipped.
 
 
 
If you're disarmed you will not be able to evade, the evasion buff however will remain because if you re-arm you will continue to evade.
 
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|Momentum
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|Evasion
 
|10
 
|10
|95.0
+
|100.0
|Instant
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|3 to 6 seconds with a 2 second bonus if your Precision is above 100.0 and both Tactics and Anatomy are 100.0 or better
 +
|2 handed
 
|Caster
 
|Caster
 
|-
 
|-
 
|
 
|
| colspan="4" | Works only on multiple targets. A successful hit on an opponent results in another hit attempt on a different, adjacent opponent. Normal hit and miss ratios apply. A damage bonus of 100% is applied to the second target, if the first target is killed.
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| colspan="5" | Increases your chance to parry, also grants the ability to parry direct damage attacks from other sources, such as spells and Dragons Breath. Evasion can only be used once every 20 seconds. The chance to block is based on Precision, Anatomy, and Tactics. The duration of Evasion is also influenced by these skills.
 +
 
 +
You can only cast Evasion with a two-handed weapon equipped. If you are disarmed or swap weapons the ability will cancel.
 
|}
 
|}
  
=Stances=
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===Stances===
 
Evasion, Confidence and Counter Attack place the player into a Stance. You can only be in one stance at a time, and if you put yourself into a stance while still in a difference stance, the previous stance is canceled and the new one takes effect.
 
Evasion, Confidence and Counter Attack place the player into a Stance. You can only be in one stance at a time, and if you put yourself into a stance while still in a difference stance, the previous stance is canceled and the new one takes effect.
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=Training=
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{{:SkillTraining}}
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*Training precision on Sanctuary works like all of the other skills and can be trained by activating the skill or casting any of the spell abilities.
 +
{{: UserManualInclude}}

Latest revision as of 17:18, 13 November 2020

Precision is melee support skill that focuses on increasing out going direct damage while allowing you limited ability to parry with a two-handed weapon.

The warrior specializing in precision is an expert in two-handed weapons. Precision provides increased damage dealing as well as the ability to use the parry skill with two handed weapons. Some of the abilities work with bows and one-handed weapons. For specialization with "sword and shield" please consider Devotion. For specialization without a shield please consider Deception or Wrestling.

Please Note
This skill has not been reviewed for PvP. Portions of this skill may not work in PvP. Ultimately, there will be an overall check of PvP, but that is many months off when more of the skills under development are complete.

Using

Precision uses stamina and can be used with weapons equipped.
When using Precision, you may encounter an error where your weapons unequip. Go into Razor -> Options -> Additional Options, and make sure the box next to "Auto Unequip hands before casting" is unchecked.
Cooldowns
Precision spells have the concept of cooldowns. The spells have very short cast times, but they have a cool down which stops the player from being able to cast that spell again for a period of time. The spell icons in the client will display as red, and show a countdown to when they can be used again.

Passive Ability

The Champion receives both a passive damage increase and the ability to use their parry skill with two-handed weapons based on their Precision proficiency.

Passive Ability Description
Parrying A character with Precision as well as the Parrying skill will be able to block with a two-handed weapon. Your parry ability with a two-handed weapon is the result of the formula (Parry Skill + Precision Skill) / 2.5 / 400

If you do not have the parry skill at all you will parry as if the parry skill was 50. You can not parry with a bow. You do not gain the AR bonus provided from actually having a shield equipped.

Precision The Precision skill passively grants a damage bonus equal to a 20% damage increase at 100 skill. The damage bonus scales, so at 50 skill you would get a 10% bonus. The damage bonus applies to all weapons; two-handed, one-handed, and bows.


Spell Abilities

Spell Stamina Minimum Skill Duration Weapon Required Area of Effect
Perfection no cost 0.0 until target changes Any Caster
Perfection is activated by using the dot command ".perfection". When Perfection is activated it replaces the passive damage bonus of Precision and applies only to your current target. Once the target dies or you change targets perfection stops and reverts to precision's passive ability. This is ideal for mobs that take many hits to kill.

Each time you hit you gain a small damage bonus. Each time you miss you loose a small damage bonus. The damage bonus is equal to your skill/10, so at 100 skill you gain a 10% damage bonus every time you hit, and lose 10% every time you miss, for a maximum bonus of 100%.

Honorable Execution 5 35 6 to 10 seconds 2 handed Caster
Honorable execution is designed to catch mobs before they run away. When you use the ability you get an immediate attack. If you kill the mob, you get a scaled short swing speed bonus. If you do not kill the mob, your swing speed is reduced for a period of time.
Lightning Strike 10 55.0 Instant Any Caster
Allows a single attack with a Hit Chance Increase based on Precision skill level. Also, some hits under the effect of a Lighting Strike will be deemed Critical Hits and will do extra damage.
Counter Attack 5 65.0 Next successful Parrying within 30 seconds 2 handed Caster
Places you in a defensive stance that allows you to automatically counter attack the next time you successfully parry, without interrupting your normal swing timer. The Counter Attack, functions like a normal weapon attack, it is just a bonus swing and takes normal hit and miss ratios into account, and therefore can miss.
Confidence 10 75.0 4 with an 8 sec cool down any Caster
A scaled heal over time that increases Hit Point Regeneration rate for 4 seconds upon activation and can not be interrupted.
Momentum 10 90.0 Instant 2 handed Caster
Works only on multiple targets. A successful hit on an opponent results in another hit attempt on a different, adjacent opponent. Normal hit and miss ratios apply. A damage bonus of 100% is applied to the second target, if the first target is killed.
Evasion 10 100.0 3 to 6 seconds with a 2 second bonus if your Precision is above 100.0 and both Tactics and Anatomy are 100.0 or better 2 handed Caster
Increases your chance to parry, also grants the ability to parry direct damage attacks from other sources, such as spells and Dragons Breath. Evasion can only be used once every 20 seconds. The chance to block is based on Precision, Anatomy, and Tactics. The duration of Evasion is also influenced by these skills.

You can only cast Evasion with a two-handed weapon equipped. If you are disarmed or swap weapons the ability will cancel.

Stances

Evasion, Confidence and Counter Attack place the player into a Stance. You can only be in one stance at a time, and if you put yourself into a stance while still in a difference stance, the previous stance is canceled and the new one takes effect.

Training

Skills on Sanctuary use our Grimmwold methods for skill training, including passive gains, 2 min timer activation, no difficulty checks, more than 1300 skill points using a .spec setting, and so on. In addition, you can purchase limited training from NPCs as well as advanced " book skills" both of which are available on Master NPCs. Read More ..

  • Low skill levels can be trained by one of the Master NPCs.
  • The books for crafting book skills can be purchased at the Master NPCs.
  • Training precision on Sanctuary works like all of the other skills and can be trained by activating the skill or casting any of the spell abilities.
About this Manual
Sanctuary Shard UO is a custom UO private shard in continual development. It will require both staff and players to keep the information on this wiki updated. If you do not have a wiki account, please submit additions, corrections and updates to the #wiki-updates channel of the Discord Server.
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