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− | ''Precision embodies the very essence of honorable combat. <includeonly>[[Precision |Read more ..]]</includeonly><noinclude>
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− | [[category:UserManual]]
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− | The warrior specializing in precision can perform a variety of special abilities that mostly are defensive in nature - but can be used to quickly and honorably defeat the toughest of opponents.
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− | ==Training==
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− | Training precision on Sanctuary works like all of the other skills, and can be trained by casting any of the spell abilities.
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− | == Precision-based enhancements==
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− | The Champion receive several passive benefits based on their Precision proficiency.
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− | {| class="wikitable" style="width: 100%;"
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− | !Passive Ability
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− | !Description
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− | |Parrying
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− | |A character with Precision as well as the Parrying skill will be able to block with a weapon, though their defense chance with an actual Shield is lowered as they progress as a Champion. Chance to block can be calculated using the formulas on the Parrying page. Precision also offers the only method in the game to entirely avoid direct spell damage: The Evasion ability.
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− | |Perfection
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− | |A Champion with 50 Precision or above may activate the Perfection system by honoring a target creature. This grants a damage bonus dependant on consecutive hits.
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− | |Whirlwind Damage Increase
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− | |Precision gives a damage bonus to the Whirlwind special move. This bonus is capped at 100. The bonus is determined by the following formula:
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− | <math>Damage\;Bonus=(Precision/60*Number\;of\;opponents)^2</math>
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− | For example, if you are using a weapon with Whirlwind on it, and you are surrounded by 4 enemies, and have a Precision skill of 90, the additional damage you do to each of those enemies will be 36 points of additional damage.
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− | At 120 Precision, a whirlwind receives the max bonus when surrounded by only 5 enemies. At 100 Precision, a player must be surrounded by 6 enemies. Players must have at least 66.6 Precision to maximize this bonus (It would, however, require the player be surrounded by 9 enemies).
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− | |Reduced Special Move Mana Cost
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− | |Special moves|Special move mana cost can be reduced by achieving a combined total of 200+ points in several combat/magic skills, including Precision. A full list of applicable skills is available on the special moves page. When the combined total of these skills is 200-299, mana cost is reduced by 5 mana points, and when the combined total reaches/exceeds 300, the mana cost is reduced by 10 mana points.
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− | |War Mount (Lesser Hiryu)
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− | |At 90 skill, it becomes possible to use Precision in place of Animal Taming for the purpose of controlling and riding Lesser Hiryus, Nightmare, Unicorn, War Steed.
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− | |}
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