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Difference between revisions of "Anatomy"

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''Anatomy is a necessary support skill for the melee weapon skills and healing. <includeonly>[[Anatomy|Read more ..]]</includeonly><noinclude>[[category:UserManual]]
 
''Anatomy is a necessary support skill for the melee weapon skills and healing. <includeonly>[[Anatomy|Read more ..]]</includeonly><noinclude>[[category:UserManual]]
=Overview=
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=Using=
<font color="red">8/31/19: This page has been recently updated and needs to be checked.  If you can confirm this page is accurate please post to the wiki below, or remove this comment if you have a wiki account.</font>
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Anatomy passively increases the damage you deal, passively increases the amount you heal and allows you to actively check the Dexterity and Strength of another player, animal, or monster.
  
Anatomy can be used in three ways:
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*To Actively use the skill, click your skill icon and select your target you will receive two message; the first gives the targets relative strength and the second gives the targets relative dexterity.
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* Anatomy adds a bonus to [[Weapon damage]] that is equal to 1% bonus for every 5 points of Anatomy plus 10% at GM.
  
#Passively increases the combat damage you deal.
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==[[Healing]]==
#Passively adds amount healed to yourself, NPC's, or other players.
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* Anatomy adds a HP healing bonus to [[Healing]] equal to Anatomy/5
#Actively check the Dexterity and Strength of another player, animal, or monster.
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* At 60.0 skill in Anatomy and Healing you will be able to cure poison.
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* At 80.0 skill in Anatomy and Healing you will be able to resurrect dead players.
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* Time to heal is based on your [[Anatomy]] and [[Stats|Dexterity]].  
  
You will also receive a bonus to the Evasion ability if your Anatomy is 100.0 or better.
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==Defensive Ability==
 
 
;More Information
 
:* This skill works similarly to [http://www.uoguide.com/Anatomy Anatomy] on UO Guide.
 
{{: UserManualInclude}}
 
 
 
=Active Use=
 
 
 
To Actively use the skill click your skill icon and select your target you will receive two of the messages below giving you information on your target.
 
<BR>
 
 
 
<table border="1" bordercolor="#000000" cellpadding="2" cellspacing="0" width="590">
 
 
 
<tr>
 
<td bgcolor="#2f317b"> <font color="#ffffff">Strength Message</font>
 
</td><td bgcolor="#2f317b"> <font color="#ffffff">Target’s Strength</font>
 
</td><td bgcolor="#2f317b"> <font color="#ffffff">Dexterity Message</font>
 
</td><td bgcolor="#2f317b"> <font color="#ffffff">Target’s Dexterity</font>
 
</td></tr>
 
<tr>
 
<td>Rather feeble
 
 
 
</td><td>1-10
 
</td><td>Very clumsy
 
</td><td>1-10
 
</td></tr>
 
<tr>
 
<td>Somewhat weak
 
</td><td>11-20
 
</td><td>Somewhat uncoordinated
 
</td><td>11-20
 
</td></tr>
 
<tr>
 
<td>To be of normal strength
 
</td><td>21-30
 
</td><td>Moderately dexterous
 
</td><td>21-30
 
</td></tr>
 
<tr>
 
 
 
<td>Somewhat strong
 
</td><td>31-40
 
</td><td>Somewhat agile
 
</td><td>31-40
 
</td></tr>
 
<tr>
 
<td>Very strong
 
</td><td>41-50
 
</td><td>Very agile
 
</td><td>41-50
 
</td></tr>
 
<tr>
 
<td>Extremely strong
 
</td><td>51-60
 
</td><td>Extremely agile
 
</td><td>51-60
 
</td></tr>
 
 
 
<tr>
 
<td>Extraordinarily strong
 
</td><td>61-70
 
</td><td>Extraordinarily agile
 
</td><td>61-70
 
</td></tr>
 
<tr>
 
<td>Strong as an ox
 
</td><td>71-80
 
</td><td>Moves like quicksilver
 
</td><td>71-80
 
</td></tr>
 
<tr>
 
<td>One of the strongest people you have ever seen
 
</td><td>81-90
 
</td><td>One of the fastest people you have ever seen
 
</td><td>81-90
 
 
 
</td></tr>
 
<tr>
 
<td>Superhumanly strong
 
</td><td>90+
 
</td><td>Superhumanly agile
 
</td><td>90+
 
</td></tr>
 
</table>
 
 
 
==Damage Increase==
 
 
 
* Damage Increase is added to your Damage Calculations.
 
* The Damage Bonus % = anatomy / 2 (+ 5% if anatomy at 100.0 or higher)
 
 
 
<table style="width: 175px;" border="1" bordercolor="#000000" cellpadding="2" cellspacing="0" width="590">
 
 
 
<tr>
 
<td style="width: 67px;" bgcolor="#2f317b"> <font color="#ffffff">Anatomy Skill</font>
 
</td><td style="width: 96px;" bgcolor="#2f317b"> <font color="#ffffff">Damage Bonus</font></td></tr>
 
 
 
    <tr>
 
 
 
      <td>10</td>
 
      <td>5 %</td>
 
    </tr>
 
<tr>
 
<td style="width: 67px;">20
 
</td><td style="width: 96px;">10 %
 
</td></tr>
 
<tr>
 
<td style="width: 67px;">30
 
</td><td style="width: 96px;">15 %<br>
 
</td></tr>
 
 
 
<tr>
 
<td style="width: 67px;">40
 
</td><td style="width: 96px;">20 %
 
</td></tr>
 
<tr>
 
<td style="width: 67px;">50
 
</td><td style="width: 96px;">25 %
 
</td></tr>
 
<tr>
 
<td style="width: 67px;">60
 
</td><td style="width: 96px;">30 %
 
</td></tr>
 
<tr>
 
<td style="width: 67px;">70
 
</td><td style="width: 96px;">35 %</td></tr>
 
<tr>
 
 
 
<td style="width: 67px;">80
 
</td><td style="width: 96px;">40 %
 
</td></tr>
 
<tr>
 
<td style="width: 67px;">90
 
</td><td style="width: 96px;">45 %
 
</td></tr>
 
<tr>
 
<td style="width: 67px;">100
 
</td><td style="width: 96px;">55 %
 
</td></tr><tr>
 
<td style="width: 67px;">110</td>
 
<td style="width: 96px;">60 %</td>
 
</tr>
 
<tr>
 
 
 
<td style="width: 67px;">120</td>
 
<td style="width: 96px;">65 %</td>
 
</tr>
 
</table>
 
 
 
==Healing==
 
* Anatomy adds to the amount you can heal.
 
* The Healing Bonus % = anatomy / 6
 
 
 
To Cure poisonings with Bandages you need 60 anatomy, and to Resurrect you need 80.
 
 
 
=Defensive Ability=
 
 
When combined with [[Evaluating Intelligence]], these two skills can be used to replace [[Wrestling]] or other melee skills for defense. [[Anatomy]] and [[Evaluating Intelligence]] need to add up to 220 to have the equivalent of 120 melee defensive ability. The result of the following formula is capped at 120, so having 120 in both skills does not give a greater benefit.
 
When combined with [[Evaluating Intelligence]], these two skills can be used to replace [[Wrestling]] or other melee skills for defense. [[Anatomy]] and [[Evaluating Intelligence]] need to add up to 220 to have the equivalent of 120 melee defensive ability. The result of the following formula is capped at 120, so having 120 in both skills does not give a greater benefit.
 
* '''Formula''': ( Evaluating Intelligence + Anatomy + 20 ) / 2
 
* '''Formula''': ( Evaluating Intelligence + Anatomy + 20 ) / 2
  
 
=Training=
 
=Training=
Activate the skill via macro or skill button and target a creature other than yourself.
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{{:SkillTraining}}
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*Activate the skill via macro or skill button and target a creature other than yourself. Training healing will also train Anatomy.
 +
{{: UserManualInclude}}

Latest revision as of 02:06, 19 June 2020

Anatomy is a necessary support skill for the melee weapon skills and healing.

Using

Anatomy passively increases the damage you deal, passively increases the amount you heal and allows you to actively check the Dexterity and Strength of another player, animal, or monster.

  • To Actively use the skill, click your skill icon and select your target you will receive two message; the first gives the targets relative strength and the second gives the targets relative dexterity.
  • Anatomy adds a bonus to Weapon damage that is equal to 1% bonus for every 5 points of Anatomy plus 10% at GM.

Healing

  • Anatomy adds a HP healing bonus to Healing equal to Anatomy/5
  • At 60.0 skill in Anatomy and Healing you will be able to cure poison.
  • At 80.0 skill in Anatomy and Healing you will be able to resurrect dead players.
  • Time to heal is based on your Anatomy and Dexterity.

Defensive Ability

When combined with Evaluating Intelligence, these two skills can be used to replace Wrestling or other melee skills for defense. Anatomy and Evaluating Intelligence need to add up to 220 to have the equivalent of 120 melee defensive ability. The result of the following formula is capped at 120, so having 120 in both skills does not give a greater benefit.

  • Formula: ( Evaluating Intelligence + Anatomy + 20 ) / 2

Training

Skills on Sanctuary use our Grimmwold methods for skill training, including passive gains, 2 min timer activation, no difficulty checks, more than 1300 skill points using a .spec setting, and so on. In addition, you can purchase limited training from NPCs as well as advanced " book skills" both of which are available on Master NPCs. Read More ..

  • Low skill levels can be trained by one of the Master NPCs.
  • The books for crafting book skills can be purchased at the Master NPCs.
  • Activate the skill via macro or skill button and target a creature other than yourself. Training healing will also train Anatomy.
About this Manual
Sanctuary Shard UO is a custom UO private shard in continual development. It will require both staff and players to keep the information on this wiki updated. If you do not have a wiki account, please submit additions, corrections and updates to the #wiki-updates channel of the Discord Server.
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