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Difference between revisions of "The Order of the Silver Key"
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− | <includeonly>[[The Order of the Silver Key |Read More ..]]</includeonly><noinclude>[[category: | + | <includeonly>[[The Order of the Silver Key |Read More ..]]</includeonly><noinclude>[[category:NobleHousesArchive]] |
+ | '''You've reached a dead end, this page has been archived and is no longer relevant. Please turn around. | ||
+ | <!-- | ||
; House Leader | ; House Leader | ||
: Hephaestra | : Hephaestra | ||
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: This house is a Noble House of Andus, currently loyal to the royal house of Andus. | : This house is a Noble House of Andus, currently loyal to the royal house of Andus. | ||
− | |||
− | |||
=Lore= | =Lore= | ||
− | + | [[image:OotSKbanner.png|400px|right]] | |
; House positions | ; House positions | ||
: Headmistress -- Hephaestra | : Headmistress -- Hephaestra | ||
: Head Curator -- Edward Haverston | : Head Curator -- Edward Haverston | ||
− | : Head Researcher -- | + | : Head Researcher -- Lysilia |
: Paleographers(s) -- Open | : Paleographers(s) -- Open | ||
: Field Antiquarian(s) -- Open | : Field Antiquarian(s) -- Open | ||
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;Goddess | ;Goddess | ||
:Seshat, Goddess of knowledge, wisdom, writing, and mathematics. | :Seshat, Goddess of knowledge, wisdom, writing, and mathematics. | ||
+ | |||
+ | ;Influences | ||
+ | :To give you a "feel" for The Order, house lore was influenced by: the Citadel from Game of Thrones/A Song of Ice and Fire, the Great Library of Alexandria from real-world history, and the library of the Clayr from Garth Nix's Old Kingdom series. | ||
;Ideology | ;Ideology | ||
− | :Publicly, the Order strives to be the center of discovering and sharing knowledge about the world around us. | + | :Publicly, the Order strives to be the center of discovering and sharing knowledge about the world around us. They strive to keep their doors open to people from every kingdom. |
+ | |||
+ | :A few members of the Order also feel that with so much gathered wisdom at their fingertips, they should take a more prominent role in advising and/or governing. | ||
:It is also rumored that the Order believes that even the most [[Time Line|dangerous knowledge]] shouldn't be forbidden, but this has never been proven. | :It is also rumored that the Order believes that even the most [[Time Line|dangerous knowledge]] shouldn't be forbidden, but this has never been proven. | ||
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:Knowledge-seekers of all kinds may be drawn to this group: magic-users, healers, builders, inventors, writers, master crafters... The Order encourages all to try and unravel the nature of the world they have been brought to. The group also welcomes warriors and knights who wish to protect the Order or help gather knowledge. The occasional rogue can also find a home here, as their skills are uniquely suited to clandestine operations. | :Knowledge-seekers of all kinds may be drawn to this group: magic-users, healers, builders, inventors, writers, master crafters... The Order encourages all to try and unravel the nature of the world they have been brought to. The group also welcomes warriors and knights who wish to protect the Order or help gather knowledge. The occasional rogue can also find a home here, as their skills are uniquely suited to clandestine operations. | ||
− | :'''The goal is to have a group that wields political power via knowledge, resources, and gold, but does have the ability to defend itself if attacked.''' Players do not have to be members of the kingdom of Andus to join, however the Order | + | :'''The goal is to have a group that wields political power via knowledge, resources, and gold, but does have the ability to defend itself if attacked.''' Players do not have to be members of the kingdom of Andus to join, however be aware that the Order may be in political conflict with other Houses or Kingdoms from time to time. If you are not a member of Andus and want to join the Order, you could play it as another kingdom interfering with politics in Andus, for good or for bad. |
;History | ;History |
Latest revision as of 13:53, 5 May 2020
Knowledge-seekers of all kinds may be drawn to this group: magic-users, healers, builders, inventors, writers, master crafters... The Order encourages all to try and unravel the nature of the world they have been brought to, by providing resources and a place to gather knowledge. The group also welcomes warriors and knights who wish to protect the Order or help gather resources. The occasional rogue can also find a home here, as their skills are uniquely suited to clandestine operations. The motto of the Order is: "All knowledge is worth having, at any cost."
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