Bem-vindo aos nossos novos jogadores brasileiros. Por favor leia
Difference between revisions of "Designing your House"
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− | ''I want to take a moment to offer some good general advice as you go about designing your house for Sanctuary. Noble Houses, which are part of the RPCSS world conquest system, are more then UO Guilds -- who often required nothing more then a group of friends with a love of hunting or crafting to form. The Noble Houses in Sanctuary are a vital part of the storyline and will face continual role-play challenges. It is crucial that you have a firm grasp of your own story, deity, ethics and goals. <includeonly>[[Designing your House|Read More ..]]</includeonly><noinclude>[[category: | + | ''I want to take a moment to offer some good general advice as you go about designing your house for Sanctuary. Noble Houses, which are part of the RPCSS world conquest system, are more then UO Guilds -- who often required nothing more then a group of friends with a love of hunting or crafting to form. The Noble Houses in Sanctuary are a vital part of the storyline and will face continual role-play challenges. It is crucial that you have a firm grasp of your own story, deity, ethics and goals. <includeonly>[[Designing your House|Read More ..]]</includeonly><noinclude>[[category:NobleHousesArchive]] |
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+ | '''You've reached a dead end, this page has been archived and is no longer relevant. Please turn around. | ||
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;Know your fiction | ;Know your fiction |
Latest revision as of 13:57, 5 May 2020
I want to take a moment to offer some good general advice as you go about designing your house for Sanctuary. Noble Houses, which are part of the RPCSS world conquest system, are more then UO Guilds -- who often required nothing more then a group of friends with a love of hunting or crafting to form. The Noble Houses in Sanctuary are a vital part of the storyline and will face continual role-play challenges. It is crucial that you have a firm grasp of your own story, deity, ethics and goals.
You've reached a dead end, this page has been archived and is no longer relevant. Please turn around.