|
|
(8 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | ''Sanctuary is not a perma-death shard, however, due to the nature of political based role-play conflict, there needs to be a way to remove a character from the role-play stage. Consequently, we support extended ghost times for role-play death, which differs dramatically from a basic game mech death.<includeonly> [[Character Death (Rules)|Read More ...]]</includeonly>
| + | #REDIRECT[[Player vs Player (Overview)]] |
− | <noinclude>[[category:Rules]][[image:podcast.jpg|right|150px|link=Pod Classes]]
| |
− | | |
− | ;Game Mech Death
| |
− | :Any death that happens when not in a role-play situation such as hunting. This is considered a normal UO death and is resolved by normal UO mechanics. Fictionally, a character's soul, but not his spirit, is knocked out of his physical body until such time as a player or healer can return it.
| |
− | ;Role-Play Death
| |
− | :Any death which is caused by another player during an intentional role-play scene. All scenes must involve at least 30 minutes of role-play at the time of the death, or 24 hour role-play notice of an intended assassination.
| |
− | | |
− | =Why is ''near'' Perma-Death Needed=
| |