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This wiki will serve as the knowledge compendium for the book series '''One Tree''' by Amber Blackwillow. The first book, <u>One Tree: The secret knowledge of dryads</u>, is planned for publication in 2019.  The wiki compendium is comprised of relevant "known knowledge" rather than specific "new knowledge" which will be revealed in the books. One Tree is a collective tradition that includes worship, spirituality and magical practices as connected to trees and their spirits.  
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=A Story as Old as Time ....=
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<i><font size="4">They come from places both strange and familiar.  From other lands of magic and war. Drawn here to play a role in a never ending struggle for supremacy.  The natives know of them, soldiers will follow them, and kings and queens vie for their loyalty.  Travelers the Grey Rider calls them, but truly what they are are heroes. Heroes culled from many dimensions and alternate planes. Heroes who can change the very flow and fabric of war.
  
;A GURPS World Book, as well as a LARP setting, is also planned.
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The war for the five thrones has been going on for millennia and was once very nearly won…
:Through revelation and decades of study, a new tradition based on authentic earth lore is being compiled. The complete series will reveal a secret world of myth and magic as well as real-world practices. A path of co-existence that fires our imagination and feeds our soul. 
 
  
;What are you seeking?
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Nearly two thousand years ago the Andals came into a land far stranger than their home land and set about to conquer the entirety of Cuiveinen in the name of their god, the Thorn King.  They nearly quelled the non-humans, nearly controlled the great magics, and nearly broke all of the alters to pagan gods.
:Have you have gone seeking a different religion than the one you were raised in?
 
:Have you left your birth religion behind because it no longer moved you?
 
:Have you ever wished that fantasy worlds were "real" and could be an authentic part of our day to day lives?
 
  
;What do you mean this is for both real and fantasy, how would THAT work?
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Eighty years ago, the great dragons Ancalagon and Jormungander invoked their enormous will and destroyed a powerful cabal of magicians who  had found a way to harness magic so vast it would have ravaged the world.  
:Okay, so let me explain an IDEAL setting ...
 
  
:<i>You go on a One Tree retreat, a long weekend perhaps, to a natural location, perhaps a boy scout camp.  The camp is divided into two halves, one side is for "normal things" and the other is for the "game or story".  Let us say that you love this idea and want to do it both "for real" and "for fantasy", so you'd be on both sides of the camp.
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This was the chance the rebellion needed.
  
:On the "normal things" side you are "who you wish to be" ... if that is just you, Bob, then that is all you are ... Bob.  But if you felt more comfortable being "Hern the faun", then you might dress up as Hern, use the name Hern and interact with others as Hern.  On the normal side, there is no judgment as to what degree of "fantasy" you want in your daily practiceEach person chooses what degree of a fantasy race they wish to portraySome may wish to dress up, most will if my guess is correct, but it is not required.  On the normal thing side, there will be classes on meditation, natural crafting, nature walks, practical magic classes, socializing, eating, religious celebrations and so on and so on ... much like a spiritual retreat.
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It began in the deep southern desert of Andus, it would flow into Raeyithia and into the hearts of the fey, it would find power and determination among the men of the North, and finally the Thorn King would fall to the great bows of EmlynThe non-humans would reclaim their ancestral homes and demand their rights.   
  
:On the "game side" there will be a game that is ran using traditional LARP rules.  The storyline can be anything, but will most likely mimic the GURPs concept.  The GURPs world book will be based on the idea that players from the shamanic world can enter the mortal world to solve issues in our history that are out of balance.  It doesn't matter if the storylines are educational or not, but it would be nice if they taught some moral or built community connection.
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It’s been seventy years since the rebellion, but the five kingdoms struggle with internal conflict as ancient ways compete with new traditions .  The Thorn King has left a legacy of distrust and discordance. And his followers ever whisper in shadows … </font></i>
  
:You would be able to freely pass between the two sides.
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[[image:war.jpg|900px]]
  
:From here you might go home and set up a personal altar, continue your spiritual practices, read more on magical workings or even help establish a local group for worship, magic practice, spiritual growth, nature learning, a tabletop game or an improvisational role-play party. The point is that the "tradition" flows from real-world practices to fantasy gaming with only a little suspension of disbelief.</i>
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'''''As of July 2024, RPCSS and Estates will not be active. Any information found in the wiki regarding holding estates and playing within the RPCSS system is archived and should not be used towards the current era of Sanctuary.'''''
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=Table Top War Gaming not PvP=
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'''Aquire land, recruit spies, muster armies, establish alliances and navigate a world of conflict and politics.
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The complexities of feudal estates and their virtual armies and are best managed by an [[RPCSSPageRedirect |online webbased tabletop war gaming system]], that we call RPCSS, where each [[Estate|Estate Owner]] has private control over his or her armies, spies, and treasury.
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'''PvP is not a realistic solution for such a storyline.'''
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In fact, there is little PvP on our shard, and we do not feel that it is an accurate nor fair method for the settlement of battles between '''armies'''. A medieval army is not few a brutes duking it out in the street, but rather hundreds if not thousands of soldiers following the commands of a general who is skilled in both politics and tactics.
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Our custom written [[RPCSSPageRedirect |RPCSS system]] manages all of those details both fairly and efficently.  Every week, like clock work, the outcome of battles, army movements, soldier recruitment, taxes, up keep, saleries, and much more, is handled by the system -- freeing seers to support the kingdoms and players rather then waste their time playing accountant.
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;From the Players
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:''RPCSS requires players to cooperate on a Kingdom level to be of any use. Of course, a player could still decide to ignore everything and focus on growing their own land but then he could get shit from the other Lords & King/Queen which drives more RP integration/interaction. Nothing prevents betrayal, playing a double agent, ignoring orders, attack allies or whatever. It is encouraged by the kingdom rulers to act unified but nothing prevent divergeant RPs to my knowledge as long as the player is OK with consequences.
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:''I don't care how good you are in PVP, you are not an army unto yourself, you can not affect realm wide politics. That's so simple minded. But, it's a common theme amongst kids and online gamers. No thought to strategy or the greater world around them. Just what they want personally. As if the planet revolves around them.
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:''RPCSS and the conflict are your oportunity to, as a player, generate a significant world-wide impact. This is the shard's greatest differential and has unlimited potential for providing an exciting, unpredictable and interactive environment.
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:''Coming from another shard where the storyline was deceided by staff, this is better because we can feel the results of our decisions affect the world. This can make us to think more than just follow the crowd. The political alliences and land ownership truely change and thus change the perpective on the game.
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=Advice to New Players=
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<i>The fiction of this world should feel familiar. It is taken from many popular medieval fantasy sources including Game of Thrones, Lord of the Rings, Conan, Narnia and similiar.  However, most new players begin with a character called a <b>[[Traveling Heroes|Traveler]]</b> ... as in a traveler from another dimension or plane of existance.  While we will accept any reasonable medieval fantasy race it is our intention that you will participate in the storyline -- leading armies and playing politics.  Even if this isn't your cup of tea, we strongly encourage you to have at least one character who can and will participate. The shard plot line, and all of the seers, are focused on <b>this</b> player run story.

Latest revision as of 19:56, 20 July 2024

A Story as Old as Time ....

They come from places both strange and familiar. From other lands of magic and war. Drawn here to play a role in a never ending struggle for supremacy. The natives know of them, soldiers will follow them, and kings and queens vie for their loyalty. Travelers the Grey Rider calls them, but truly what they are are heroes. Heroes culled from many dimensions and alternate planes. Heroes who can change the very flow and fabric of war.

The war for the five thrones has been going on for millennia and was once very nearly won…

Nearly two thousand years ago the Andals came into a land far stranger than their home land and set about to conquer the entirety of Cuiveinen in the name of their god, the Thorn King. They nearly quelled the non-humans, nearly controlled the great magics, and nearly broke all of the alters to pagan gods.

Eighty years ago, the great dragons Ancalagon and Jormungander invoked their enormous will and destroyed a powerful cabal of magicians who had found a way to harness magic so vast it would have ravaged the world.

This was the chance the rebellion needed.

It began in the deep southern desert of Andus, it would flow into Raeyithia and into the hearts of the fey, it would find power and determination among the men of the North, and finally the Thorn King would fall to the great bows of Emlyn. The non-humans would reclaim their ancestral homes and demand their rights.

It’s been seventy years since the rebellion, but the five kingdoms struggle with internal conflict as ancient ways compete with new traditions . The Thorn King has left a legacy of distrust and discordance. And his followers ever whisper in shadows …

War.jpg

As of July 2024, RPCSS and Estates will not be active. Any information found in the wiki regarding holding estates and playing within the RPCSS system is archived and should not be used towards the current era of Sanctuary.

Table Top War Gaming not PvP

Aquire land, recruit spies, muster armies, establish alliances and navigate a world of conflict and politics.

The complexities of feudal estates and their virtual armies and are best managed by an online webbased tabletop war gaming system, that we call RPCSS, where each Estate Owner has private control over his or her armies, spies, and treasury.

PvP is not a realistic solution for such a storyline.

In fact, there is little PvP on our shard, and we do not feel that it is an accurate nor fair method for the settlement of battles between armies. A medieval army is not few a brutes duking it out in the street, but rather hundreds if not thousands of soldiers following the commands of a general who is skilled in both politics and tactics.

Our custom written RPCSS system manages all of those details both fairly and efficently. Every week, like clock work, the outcome of battles, army movements, soldier recruitment, taxes, up keep, saleries, and much more, is handled by the system -- freeing seers to support the kingdoms and players rather then waste their time playing accountant.

From the Players
RPCSS requires players to cooperate on a Kingdom level to be of any use. Of course, a player could still decide to ignore everything and focus on growing their own land but then he could get shit from the other Lords & King/Queen which drives more RP integration/interaction. Nothing prevents betrayal, playing a double agent, ignoring orders, attack allies or whatever. It is encouraged by the kingdom rulers to act unified but nothing prevent divergeant RPs to my knowledge as long as the player is OK with consequences.
I don't care how good you are in PVP, you are not an army unto yourself, you can not affect realm wide politics. That's so simple minded. But, it's a common theme amongst kids and online gamers. No thought to strategy or the greater world around them. Just what they want personally. As if the planet revolves around them.
RPCSS and the conflict are your oportunity to, as a player, generate a significant world-wide impact. This is the shard's greatest differential and has unlimited potential for providing an exciting, unpredictable and interactive environment.
Coming from another shard where the storyline was deceided by staff, this is better because we can feel the results of our decisions affect the world. This can make us to think more than just follow the crowd. The political alliences and land ownership truely change and thus change the perpective on the game.

Advice to New Players

The fiction of this world should feel familiar. It is taken from many popular medieval fantasy sources including Game of Thrones, Lord of the Rings, Conan, Narnia and similiar. However, most new players begin with a character called a Traveler ... as in a traveler from another dimension or plane of existance. While we will accept any reasonable medieval fantasy race it is our intention that you will participate in the storyline -- leading armies and playing politics. Even if this isn't your cup of tea, we strongly encourage you to have at least one character who can and will participate. The shard plot line, and all of the seers, are focused on this player run story.

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