|
|
(One intermediate revision by the same user not shown) |
Line 1: |
Line 1: |
− | Happy Holiday's to everyone. We would like to announce some changes to the shard, but before we get into that I feel that I have to provide some clear statements about the future of the shard.
| |
| | | |
− | Role-play is a team sport, a shared story, and it can not happen without players dedicated to creating role-play. The staff and admins understand that our players want seer run storylines - we really do. However, against all effort, the fact remains that our team simply does not have seers. Players will have to create their own roleplay -- all we can do is provide a mechanical framework the simulates a living world.
| |
− |
| |
− | If you do not choose to role-play your hunting or crafting -- that is your choice. If you do not role-play with posted [[News and Rumors]] -- that is your choice. If you do not use the [[Message of the Day|MOTD]] and Looking for RP feature to find others to RP with -- that is your choice. If you do not role-play with the activity generated in RPCSS by Estate Owners -- that is your choice. If you do not role-play with in-game quests -- that is your choice.
| |
− |
| |
− | So that brings us to the changes we are going to make to hopefully make the mechanical options more accessible:
| |
− | # We will be removing the alliances and returning to normal UO guild stones placeable by any player with a rented house.
| |
− | # We will be making RPCSS estates "claimable" by any player with the UO Gold to claim one.
| |
− | #*Estates will start off with an increased base number of hexes, armies, and court level.
| |
− | #*The number of hexes an estate can control will be raised to 20 hexes to encourage more conflict between nearby estates.
| |
− | #*NPC Estates will also be implemented to keep the living world alive and challenging.
| |
− | # In game quests will be implemented over time. These will be simple quests in the style UO is known for.
| |
− |
| |
− | Additional living world tools will be designed and implemented over time. It is our hope that these tools will provide additional avenues to spark role-play.
| |