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Difference between revisions of "Medical Knowledge"
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− | ''A discussion of what medical and healing knowledge exists within Sanctuary must begin with a statement of what is known reality.<noinclude>[[Category:Lore]] | + | ''A discussion of what medical and healing knowledge exists within Sanctuary must begin with a statement of what is known reality. Medical knowledge addresses physical wounds, diseases, illnesses, and curses.<noinclude>[[Category:Lore]] |
=Known Truths= | =Known Truths= | ||
* A player character by means of bandages might "heal" battle damage, stop profuse bleeding, and cure poisons that are considered to be severe. | * A player character by means of bandages might "heal" battle damage, stop profuse bleeding, and cure poisons that are considered to be severe. | ||
* A player character and NPC Healers might return a player character's "spirit" to a new body. | * A player character and NPC Healers might return a player character's "spirit" to a new body. | ||
− | * Player characters and mobs are known to be able to regenerate damage done by a battle within minutes. | + | * Player characters, pets, and mobs are known to be able to regenerate damage done by a battle within minutes. |
* A high skill in camping is known to increase the regeneration of battle damage. | * A high skill in camping is known to increase the regeneration of battle damage. | ||
* Certain martial stances (confidence from precision) is known to increase regeneration. | * Certain martial stances (confidence from precision) is known to increase regeneration. | ||
* ''More not yet programmed ... | * ''More not yet programmed ... | ||
+ | |||
+ | * Magic is known to "heal" battle damage, stop profuse bleeding, cure poisons, undo curses, and restore a spirit to a new body. |
Revision as of 22:03, 20 August 2020
A discussion of what medical and healing knowledge exists within Sanctuary must begin with a statement of what is known reality. Medical knowledge addresses physical wounds, diseases, illnesses, and curses.
Known Truths
- A player character by means of bandages might "heal" battle damage, stop profuse bleeding, and cure poisons that are considered to be severe.
- A player character and NPC Healers might return a player character's "spirit" to a new body.
- Player characters, pets, and mobs are known to be able to regenerate damage done by a battle within minutes.
- A high skill in camping is known to increase the regeneration of battle damage.
- Certain martial stances (confidence from precision) is known to increase regeneration.
- More not yet programmed ...
- Magic is known to "heal" battle damage, stop profuse bleeding, cure poisons, undo curses, and restore a spirit to a new body.