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Difference between revisions of "Medical Knowledge"

From Sanctuary Shard

(Known Truths)
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* A player character by means of bandages might "heal" battle damage, stop profuse bleeding, and cure poisons that are considered to be severe.
 
* A player character by means of bandages might "heal" battle damage, stop profuse bleeding, and cure poisons that are considered to be severe.
 
* A player character and NPC Healers might return a player character's "spirit" to a new body.
 
* A player character and NPC Healers might return a player character's "spirit" to a new body.
* Player characters and mobs are known to be able to regenerate damage done by battle damage.
+
* Player characters and mobs are known to be able to regenerate damage done by a battle within minutes.
 
* A high skill in camping is known to increase the regeneration of battle damage.
 
* A high skill in camping is known to increase the regeneration of battle damage.
 +
* Certain martial stances (confidence from precision) is known to increase regeneration.
 +
* ''More not yet programmed ...

Revision as of 21:59, 20 August 2020

A discussion of what medical and healing knowledge exists within Sanctuary must begin with a statement of what is known reality.

Known Truths

  • A player character by means of bandages might "heal" battle damage, stop profuse bleeding, and cure poisons that are considered to be severe.
  • A player character and NPC Healers might return a player character's "spirit" to a new body.
  • Player characters and mobs are known to be able to regenerate damage done by a battle within minutes.
  • A high skill in camping is known to increase the regeneration of battle damage.
  • Certain martial stances (confidence from precision) is known to increase regeneration.
  • More not yet programmed ...
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