Homepage.png Kingdoms.png Races.png Lore.png Aboutus.png

November 12,2020: Our Winter Story Arc has began, Read More. Auto-account creation. Please join us in Discord.
Bem-vindo aos nossos novos jogadores brasileiros. Por favor leia

Difference between revisions of "Spawning (Staff)"

From Sanctuary Shard

(Filenames)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
[[category:Staff]]
 
[[category:Staff]]
This is a general list of good ideas and bad ideas for the spawner staff.
+
This is a general list of good ideas and bad ideas for the spawner staff. For instructions on how to use the xmlspaners see: [[XMLSpawner (Staff)]]
  
 
=Importat Remembers=
 
=Importat Remembers=
Line 91: Line 91:
 
* Ensorcled Wisp
 
* Ensorcled Wisp
 
* Corrupted Wisp
 
* Corrupted Wisp
 
=How To=
 
==Paragon==
 
===Convert multi line spawner to paragon===
 
''This is for adding a variable rate of paragon to an existing spawner with 5 to 20 mobs on it.
 
 
* Type .addatt xmlparagon (target spawner)
 
* Type .getatt (target spawner)
 
* Look at the properties of the xmlspawner by hitting the scroll to the left.
 
* Set the convertfacter to something near .25, then test.
 
* Close everything
 
* Open the spawner and being to hit respawn over and over until the amount of paragons feels good.
 
* If the number is too high, such as doubles, go back to the .getatt and lower the convertfactor.
 
* If its not spawning paragons often enough, go back to the .getatt and raise the convertfactor.
 
 
===Create a dedicated paragon===
 
''This is for creating a spawn where the mob is always paragon.  But you MUST change the respawn rate or they can camp the paragon.
 
 
* Create a spawner and rename, use the word "paragon" at the end of the name
 
* Type .addatt xmlparagon (target spawner)
 
* Type .getatt (target spawner)
 
* Open the xmlspawner
 
* Add one mob
 
* Add the following to the end after his name /isparagon/true
 
* If you wish to override his hue, then add /hue/0
 
* Edit the props and set the respawn rate to be a few hours on both min and max, so like 1 to 5 hours.
 
 
===Delete Paragon Attachment===
 
* Type .getatt
 
* On the right there is a box to check, check that and hit delete at the bottom
 
 
==Treasure Chests==
 
''This is the specific code to write when manually adding them to XMLspawners"
 
 
* TreasureLevel1/hue/2700/LockLevel/40/MaxLockLevel/40/RequiredSkill/40
 
* TreasureLevel2/hue/2700/LockLevel/60/MaxLockLevel/60/RequiredSkill/60
 
* TreasureLevel3/hue/2700/LockLevel/80/MaxLockLevel/80/RequiredSkill/80
 
* TreasureLevel4/hue/2700/LockLevel/90/MaxLockLevel/90/RequiredSkill/90
 
 
==Puzzle Chests==
 
''This is the specific code to write when manually adding them to XMLspawners, I also edit them further by changing the level. They automatically spawn at level 2, so add Level/Level#, to change the level (range 1-6)"
 
 
* MetalGoldenPuzzleChest/hue/2677
 
* StrongBoxPuzzle/hue/2677
 
 
==Colored Horses==
 
''You need to set both the body value and the item id so that they stay the right body when mounted.
 
 
:/bodyvalue/200/itemid/16031
 
:/bodyvalue/204/itemid/16034
 
:/bodyvalue/226/itemid/16032
 
:/bodyvalue/228/itemid/16033
 
 
==Making Multis==
 
We can make multis that can be added to the xmlspawner from either ingame items created by our .createat or directly from items burned to statics. 
 
 
* .writemulti filename zmin zmax -noitems -nostatics -nomultis -noaddons -invisble
 
 
To add the new file to a spawner, put this in the book:
 
 
* MULTIADDON,filename
 
 
===Filenames===
 
You may wish to force the location with /location/(x,y,z)
 
*bonfirelarge - suitable for giants
 
*littlecamp - suitable for ratmen and orcs
 
*summoningcircle - blood pentagram and some rocks with candles
 
* whitestoneruin
 
* orcfort
 

Latest revision as of 14:23, 13 August 2020

This is a general list of good ideas and bad ideas for the spawner staff. For instructions on how to use the xmlspaners see: XMLSpawner (Staff)

Importat Remembers

  • If you spawn a healer, ankh, town crier, banker or animal trainer, then Lara needs to know so it can get added to the map markers.

Remember Spawns

There are a lot of different mobs and it can be easy to forget even the basic ones. So this is a "don't forget about the ..." list.

Forest Mobs

Mobs that make sense in forests that have no buildings or other living spaces.

Reapers

Swamp

Mobs that make sense in swamp/marsh that have no buildings or other living spaces.

Corpsers, bogling, bogthing

Do Not Spawn

Normal Animals

Instead please use the Herding/Butchering animal

  • Hind, GreatHart -> AdultDeer
  • Rabbit, JackRabbit -> BigRabbit
  • Cow, Bull -> FattedCow
  • Goat, MountainGoat -> FattedGoat
  • Boar, Pig -> FattedPig
  • Chicken -> PlumpChicken
  • Sheep -> PlumpSheep

Gauntlet Mobs

These need to be fixed as part of the "Legendary Hunting Release", do not use until then.

  • Impaler
  • Demon Knight
  • Dark Knight Creeper
  • Flesh Renderer
  • Shadow Knight
  • Absymal Horror

Champions

These will also be fixed as part of the "Legendary Hunting Release"

  • Abyssal Infernal
  • Baracoon
  • Ilhenir
  • Lord Oaks
  • Mephitis
  • Meraktus
  • Neira
  • Primeval Lich
  • Rikktor
  • Semidar
  • Serado
  • Twaula

Peerless

These will also be fixed as part of the "Legendary Hunting Release"

  • Chief Paroxysmus
  • Crimson Dragon
  • Dread Horn
  • Lady Melisande
  • Monsterous Interred Grizzle
  • Shimmering Effusion
  • Travesty
  • Medusa
  • Niporailem
  • Slasher of Veils
  • Stygian Dragon

Summons

These mobs are spawned by these other high end mobs and should not be spawned on their own.

  • Servant of Semidar
  • Sylvani
  • Eye of Navrey
  • Navrey
  • Harrower Tentacles

Undefined

Needs investigation

  • Harrower

Despise Bosses

These will also be fixed as part of the "Legendary Hunting Release"

  • Adrian the Glorious Lord
  • Andros the Dread Lord
  • Ensorcled Wisp
  • Corrupted Wisp
Personal tools