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Difference between revisions of "Talk:Necromancy"

From Sanctuary Shard

(Created page with "=Introduction= Necromancy will be the first of the new spell systems to be implemented. The other four are Evocation, Influxtion, Druidry, and Mysticism. The primary drive for...")
 
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=Introduction=
 
Necromancy will be the first of the new spell systems to be implemented. The other four are Evocation, Influxtion, Druidry, and Mysticism. The primary drive for each spell system will be to fill a specific combat style while have a role-play flavor.  The five systems are intended to be taken in combinations of 2, 3, or even 4. They are not intended to be "solo skills". The support skills for the new spell systems will be Evaluate Intelligence for all damage spells and Spirit Speak for all beneficial spells.
 
  
Necromancy will be renamed to Vahonomancy to better represent its role as a summoning system.  The skill will have three skins which will determine the type of summons; shamanic, demonic, and necrotic.
 
 
Vahonomancy uses Evaluate Intelligence as its support skill and a basic Vahonomancer build is Vahonomancy, Evaluate Intelligence, Meditation, and Spirit Speak.  Spirit speak is included because it has a magical personal heal and will replace anatomy as the support skill for beneficial spells, however it is not required for the effectiveness of Vahonomancy.
 
 
This build should be as reasonably effective as a four skill Tamer build. It is assumed that a full build will include one or more of the other magic skills. 
 
 
 
=Spells=
 
{| class="wikitable" style="width: 100%;"
 
|- style="vertical-align:top;"
 
!Spell
 
!Mana
 
!Minimum Skill
 
!Duration
 
!Cool Down
 
!Area of Effect
 
|- style="vertical-align:top;"
 
|Perfection
 
|no cost
 
|0.0
 
|until target changes
 
|Any
 
|Caster
 
|-
 
|
 
| colspan="5" | Perfection is activated by using the Perfection Skill. When Perfection is activated it replaces the passive damage bonus of Precision and applies only to your current target. Once the target dies or you change targets perfection stops and reverts to precisions passive ability. This is ideal for mobs that take many hits to kill.
 
 
Each time you hit you gain a small damage bonus.  Each time you miss you loose a small damage bonus. The damage bonus is equal to your skill/10, so at 100 skill you gain a 10% damage bonus every time you hit, and lose 10% every time you miss, for a maximum bonus of 100%.
 

Latest revision as of 16:36, 22 July 2020

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