Bem-vindo aos nossos novos jogadores brasileiros. Por favor leia
Difference between revisions of "Talk:Animal Taming"
From Sanctuary Shard
(→Special Attacks) |
|||
Line 427: | Line 427: | ||
: This is the weapon ability Paralyzing Blow. Target will be unable to move, cast, or attack for 6 seconds, or until it receives combat damage. | : This is the weapon ability Paralyzing Blow. Target will be unable to move, cast, or attack for 6 seconds, or until it receives combat damage. | ||
− | ; Arachnids/Beetles - Poison | + | ; Arachnids/Beetles - Poison |
− | : Will cause poison on next hit. Level of poison is | + | : Will cause poison on next hit as long as mob is not immune to poisoning. Level of poison is equivalent to wrestling skill / 20. Max level 5 poison. |
− | ; Plants/Earth - | + | ; Plants/Earth - Thorn Strike |
− | : | + | : This is the weapon ability Double Strike. Pet will attempt to strike twice on one swing. |
Revision as of 04:25, 17 July 2020
This is Lyrrin's sandbox page, for detailing how the new taming system works and finding places that need tweaking.
One question: current skill to tame is 62, 72, 82, 92, 98. This means there is no point in taking 60 taming and you have to have it as at least a secondary skill to tame any of these pets. Should we lower taming skill needed to something like 55, 65, 75, 85, 95?
- Stable Slots
- Everyone, regardless of skill gets 5 stable slots
- Number of stable slots increases by 2 for each level of pet you have enough skill to tame
- Maximum 15 stable slots: 5 base + 2*5 levels of pets
Stats and Skills
- General idea
- Level 1 (AOE)
- Lowest hit points, stats, and skills, but you can have up to 5 of them
- All combat skills
- Balanced str and dex, low int
- Level 2 (Ranged)
- Heavy emphasis on magic skills, but can train melee skills
- Moderate str, low dex, high int
- Level 3 (Healer)
- Emphasis on combat skills, weak magery for healing/cure. Adult gets boosted to a moderate amount of magery.
- Mostly balanced stats, str > dex and int
- Level 4 (High damage)
- All combat skills. Slightly higher HP than L3, much lower HP than L4
- Highest stat total of all levels. High str, moderate dex, low int, for high damage combat
- Level 5 (Tank)
- All combat skills. Highest HP, but lower stats than L4.
- Stat total equivalent to L3 but distributed differently. High str, moderate dex, low int.
All special attacks will use stamina. This leaves L2 and L3 able to do fewer special attacks, as a trade-off for being able to cast spells or heal while still doing melee combat.
Baby Pets
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Hit Points | 50 | 70 | 80 | 90 | 120 |
Str | 100 | 75 | 100 | 140 | 120 |
Dex | 100 | 50 | 75 | 100 | 100 |
Int | 25 | 110 | 70 | 25 | 25 |
Stat Total | 225 | 235 | 245 | 265 | 245 |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Wrestling | 50 | 30 | 60 | 65 | 70 |
Tactics | 50 | 0 | 60 | 65 | 70 |
Anatomy | 50 | 0 | 0 | 65 | 70 |
Magic Resist | 50 | 55 | 60 | 65 | 70 |
Magery | 0 | 55 | 30 | 0 | 0 |
Meditation | 0 | 55 | 30 | 0 | 0 |
Eval Int | 0 | 25 | 0 | 0 | 0 |
Skill Total | 200 | 220 | 240 | 260 | 280 |
Skill Caps | 80 | 80 | 80 | 80 | 80 |
A baby pet will grow up into an adult as soon as any of its skills reaches 80. With the current setup this means it will take longer to train a level 1 than it will take to train a level 5. I actually like this, since you can simultaneously train 5 L1's together but can only train one L5 at a time. Having L5 need less time to get to adult sounds like a fair tradeoff to me and a "benefit" of GM-ing taming. Open to changing though.
IDEA: Higher taming = faster pet skill gain?
Adult Pets
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Hit Points | 100 | 150 | 200 | 225 | 300 |
Str | 125 | 75 | 125 | 175 | 155 |
Dex | 125 | 50 | 90 | 125 | 125 |
Int | 25 | 170 | 90 | 25 | 25 |
Stat Total | 275 | 295 | 305 | 325 | 305 |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Wrestling | 80 | * | 80 | 85 | 90 |
Tactics | 80 | * | 80 | 85 | 90 |
Anatomy | 80 | * | * | 85 | 90 |
Magic Resist | 80 | 80 | 80 | 85 | 90 |
Magery | 0 | 80 | 60 | 0 | 0 |
Meditation | 0 | 80 | * | 0 | 0 |
Eval Int | 0 | 80 | 0 | 0 | 0 |
Skill Total | 320 | >350 | >330 | 340 | 360 |
Skill Caps | 110 | 120 | 130 | 140 | 150 |
- "*" denotes that these skills are left at the pet's current skill level.
- L2 combat skills are capped at 80.
- L3 magery and meditation are capped at 80.
Behavior
The following rules apply to all pets | |
---|---|
Attack |
|
Guard |
|
Follow |
|
Each level of pet has special behaviors during attack and guard:
Level 1 - Split up to attack multiple targets | |
---|---|
Attack |
|
Guard |
|
Level 2 - Ranged (magery) attack | |
---|---|
Attack |
|
Guard |
|
Level 3 - Healer | |
---|---|
Attack |
|
Guard |
|
Level 4 - High Damage | |
---|---|
Attack |
|
Guard |
|
Level 5 - Tank | |
---|---|
Attack |
|
Guard |
|
Special Attacks
- Birds - Peck
- "Peck" is the weapon ability Bleed Attack. Mobs will take damage regularly for 10 seconds.
- Canines - Howl
- This is a modified version of Necromancy's "Evil Omen" spell. Each mob within a 5 tile radius of the pet will receive 25% increased damage and increased poison level (if poisoned), the next time the mob is harmed.
- Felines - Sneak Attack
- This is a modified version of Deception's "Backstab". The pet will temporarily hide, then strike with a bonus to damage, and unhide. Bonus scales with the pet's wrestling skill, to 1.5x damage at GM wrestling.
- Reptiles - Fire Breath
- Modified version of fire field. Pet breathes out field of fire centered on mob. Duration scales with wrestling skill, to 10 seconds at GM wrestling.
- Ursines/Bovines - Stun
- This is the weapon ability Paralyzing Blow. Target will be unable to move, cast, or attack for 6 seconds, or until it receives combat damage.
- Arachnids/Beetles - Poison
- Will cause poison on next hit as long as mob is not immune to poisoning. Level of poison is equivalent to wrestling skill / 20. Max level 5 poison.
- Plants/Earth - Thorn Strike
- This is the weapon ability Double Strike. Pet will attempt to strike twice on one swing.