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Difference between revisions of "Category:Native Hoggur"
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− | ; Ancient | + | ; Ancient (Application Required) |
− | : Most of the original and ancient Hoggur sub-races have left civilization behind and retreated to the far corners of the mainland and or deep into Underhill. These sub-races, [[Fomorian]], [[Jotunn]], and [[Titan]] do not generally interact with player characters and require applications to be played. | + | : Most of the original and ancient Hoggur sub-races have left civilization behind and retreated to the far corners of the mainland and or deep into Underhill. These sub-races, [[Fomorian]], [[Jotunn]], and [[Titan]], do not generally interact with player characters and require applications to be played. |
; Limited Populations | ; Limited Populations | ||
− | : There are other Hoggur sub-races, such as the Centaur, Naga, and | + | : There are other Hoggur sub-races, such as the Centaur, Naga, Minotaur, Gnome, Troll, Ogre, Ettin and Dwarf, that are simply so rare as to have no wiki presence. We encourage you to play them as a [[Traveling Heroes |traveler]]. |
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Revision as of 20:43, 2 July 2020
Hoggur are, quite literally, the salt of the earth. Sometimes, they are the dirt of the earth; occasionally the marshes, swamps and bogs. Hoggur are creatures of the earth, the deep earth where roots tangle and treasure grows. Hoggur believe that their origins lay within the earth itself, and perhaps even with the great world serpent Jormungandr. Many Hoggur are of giant sub-races, but the race also includes dwarves, gnomes and goblins. If a human has a bulbous nose, it might be said, "He's got a bit of Hoggur in him."
Hoggur are unusually strong, densely-boned, large-headed, and prefer to keep both feet on the ground. Unusual traits such as more than one head or extra limbs are more common in the Hoggur and are usually a sign of good breeding. The racial culture tends to view most deformities and scars in a good light, while being excessively pretty tends to make others suspicious. There is perhaps a natural inclination to expect animal shape shifters or tree spirits to be Hoggur, but this isn't usually the case. One of the common aspects of Hoggur is their desire to burrow, mine or dig, not leap gracefully through the forest floor or treetops.
Hoggur society is guided by a council of elders. This council is comprised of the oldest, fattest, and most respected members of the race and individual sub-races. Hoggur are perhaps not the most intelligent of the races, but with age comes a level of wicked cunning that does well at keeping this race free from all but the most determined stupidity. The council prefers to meet in ancient caves and caverns thick with smoke from a variety of favorite pipe weeds. Read More ...
- Limitations
- All Hoggur are weakened by gold; even those subraces such as dwarves that love it -- gold is literally their downfall.
- Physical Traits
- Stronger then humans.
- Tied to the earth, can not leap or jump well.
- Large-boned and muscular, regardless of height.
Sub-Races
Sub-Race | Hoggur Races in history and livng as part civilization. |
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