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Difference between revisions of "Talk:Animal Taming"
From Sanctuary Shard
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* If a pet gets more than 16 tiles away from you, it will teleport to your side. It will also do this while attacking or guarding. | * If a pet gets more than 16 tiles away from you, it will teleport to your side. It will also do this while attacking or guarding. | ||
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+ | Each level of pet has special behaviors during attack and guard: | ||
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|'''Attack''' | |'''Attack''' | ||
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− | * L4 pets do close-range melee combat. | + | * L4 pets do standard close-range melee combat. |
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|'''Guard''' | |'''Guard''' | ||
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|'''Attack''' | |'''Attack''' | ||
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− | * L5 pets do close-range melee combat. | + | * L5 pets do standard close-range melee combat. |
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|'''Guard''' | |'''Guard''' |
Revision as of 21:05, 21 June 2020
This is Lyrrin's sandbox page, for detailing how the new taming system works and finding places that need tweaking.
Stats and Skills
- General idea
- Level 1 (AOE)
- Lowest hit points, stats, and skills, but you can have up to 5 of them
- All combat skills
- Balanced str and dex, low int
- Level 2 (Ranged)
- Heavy emphasis on magic skills, but can train melee skills
- Moderate str, low dex, high int
- Level 3 (Healer)
- Emphasis on combat skills, weak magery for healing/cure. Adult gets boosted to a moderate amount of magery.
- Mostly balanced stats, str > dex and int
- Level 4 (High damage)
- All combat skills. Slightly higher HP than L3, much lower HP than L4
- High str, moderate dex, low int, for high damage combat
- Level 5 (Tank)
- All combat skills. Highest HP, but lower stats than L4.
- Stat total equivalent to L3 but distributed differently. High str, moderate dex, low int.
All special attacks will use stamina. This leaves L2 and L3 able to do fewer special attacks, as a trade-off for being able to cast spells or heal while still doing melee combat.
Baby Pets
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Hit Points | 50 | 70 | 80 | 90 | 120 |
Str | 100 | 75 | 100 | 140 | 120 |
Dex | 100 | 50 | 75 | 100 | 100 |
Int | 25 | 110 | 70 | 25 | 25 |
Stat Total | 225 | 235 | 245 | 265 | 245 |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Wrestling | 50 | 30 | 60 | 65 | 70 |
Tactics | 50 | 0 | 60 | 65 | 70 |
Anatomy | 50 | 0 | 0 | 65 | 70 |
Magic Resist | 50 | 55 | 60 | 65 | 70 |
Magery | 0 | 55 | 30 | 0 | 0 |
Meditation | 0 | 55 | 30 | 0 | 0 |
Eval Int | 0 | 25 | 0 | 0 | 0 |
Skill Total | 200 | 220 | 240 | 260 | 280 |
Skill Caps | 80 | 80 | 80 | 80 | 80 |
A baby pet will grow up into an adult as soon as any of its skills reaches 80. With the current setup this means it will take longer to train a level 1 than it will take to train a level 5. I actually like this, since you can simultaneously train 5 L1's together but can only train one L5 at a time. Having L5 need less time to get to adult sounds like a fair tradeoff to me and a "benefit" of GM-ing taming. This does cause a problem with balance though, if training a L5 to 80 turns it into a 4-GM pet. Should their skills just go to 80?
IDEA: Higher taming = faster pet skill gain?
Adult Pets
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Hit Points | 100 | 150 | 200 | 225 | 300 |
Str | 125 | 75 | 125 | 175 | 155 |
Dex | 125 | 50 | 90 | 125 | 125 |
Int | 25 | 170 | 90 | 25 | 25 |
Stat Total | 275 | 295 | 305 | 325 | 305 |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Wrestling | 80 | * | 80 | 85 | 90 |
Tactics | 80 | * | 80 | 85 | 90 |
Anatomy | 80 | * | * | 85 | 90 |
Magic Resist | 80 | 80 | 80 | 85 | 90 |
Magery | 0 | 80 | 60 | 0 | 0 |
Meditation | 0 | 80 | * | 0 | 0 |
Eval Int | 0 | 80 | 0 | 0 | 0 |
Skill Total | 320 | >350 | >330 | 340 | 360 |
Skill Caps | 110 | 120 | 130 | 140 | 150 |
- "*" denotes that these skills are left at the pet's current skill level.
- L2 combat skills are capped at 80.
- L3 magery is capped at 80.
Behavior
The following rules apply to all pets | |
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Attack |
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Guard |
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Follow |
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Each level of pet has special behaviors during attack and guard:
Level 1 - Split up to attack multiple targets | |
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Attack |
|
Guard |
|
Level 2 - Ranged (magery) attack | |
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Attack |
|
Guard |
|
Level 3 - Healer | |
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Attack |
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Guard |
|
Level 4 - High Damage | |
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Attack |
|
Guard |
|
Level 5 - Tank | |
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Attack |
|
Guard |
|