Homepage.png Kingdoms.png Races.png Lore.png Aboutus.png

November 12,2020: Our Winter Story Arc has began, Read More. Auto-account creation. Please join us in Discord.
Bem-vindo aos nossos novos jogadores brasileiros. Por favor leia

Difference between revisions of "Talk:Animal Taming"

From Sanctuary Shard

(Created page with "== Behavior == {| class="wikitable" !colspan="2" style="text-align: left;" | Level 1 - Split up to attack multiple targets |- |'''Attack''' | * When given the 'kill' or 'all...")
 
Line 1: Line 1:
 
== Behavior ==
 
== Behavior ==
 +
 +
{| class="wikitable"
 +
!colspan="2" style="text-align: left;" | The following rules apply to all pets
 +
|-
 +
|'''Attack'''
 +
|
 +
* All pets will attack a given target on command. When the target dies, the pet returns to the owner's side and switches to "guard" mode.
 +
|-
 +
|'''Guard'''
 +
|
 +
* Pets will only attack mobs that are attacking their owner or themselves, in that order.
 +
 +
* As with attacking, if the target mob dies the pet will return to the owner and stay in "guard" mode.
 +
|-
 +
|'''Follow'''
 +
|
 +
* Pets will stay at your side and not attack anything. They will ignore any mobs that attack them.
 +
|}
  
 
{| class="wikitable"  
 
{| class="wikitable"  
Line 20: Line 38:
 
* Targeting restrictions for attacking do NOT apply for guarding. If a player or their pet attacks the owner, L1 pets will attack back. ('''Lyrrin double-check that this is true''')
 
* Targeting restrictions for attacking do NOT apply for guarding. If a player or their pet attacks the owner, L1 pets will attack back. ('''Lyrrin double-check that this is true''')
 
|}
 
|}
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 27: Line 44:
 
|'''Attack'''
 
|'''Attack'''
 
|
 
|
* To attack with spells, L2 targets need reagents. Players can drag/drop reagents onto the pet or open their backpack and put reagents inside.  
+
* L2 pets primarily attack with spells, with close-range melee as a backup.
 +
 
 +
* To attack with spells, L2 pets need reagents. Players can drag/drop reagents onto the pet or open their backpack and put reagents inside.  
  
 
* If they run out of reagents, they will say, "*Stops casting to look around for more reagents*". This message is throttled to only happen every 1 minute, to avoid spamming. While out of reagents, they will revert to melee combat.  
 
* If they run out of reagents, they will say, "*Stops casting to look around for more reagents*". This message is throttled to only happen every 1 minute, to avoid spamming. While out of reagents, they will revert to melee combat.  
Line 40: Line 59:
 
* If a mob attacks their owner, L2 pets will guard by casting spells or doing close-range melee the same way they attack.  
 
* If a mob attacks their owner, L2 pets will guard by casting spells or doing close-range melee the same way they attack.  
  
* If no mobs are currently attacking the player, L2 pets will meditate.
+
* If no mobs are currently attacking the player, L2 pets will meditate. When they start meditating, they will say, "*Settles into a trance, regaining energy*". This message is also throttled to every 1 minute to avoid spamming.
 +
|}
 +
 
 +
{| class="wikitable"
 +
!colspan="2" style="text-align: left;" | Level 3 - Healer
 +
|-
 +
|'''Attack'''
 +
|
 +
* In addition to melee combat, L3 pets can heal themselves, their owner, and their owner's other pets.
 +
 
 +
* To heal, L3 pets need reagents. Players can drag/drop reagents onto the pet or open their backpack and put reagents inside.
 +
 
 +
* If they run out of reagents, they will say, "*Stops casting to look around for more reagents*". This message is throttled to only happen every 1 minute, to avoid spamming. While out of reagents, they will not be able to heal and will do melee combat.
 +
 
 +
* Healing takes priority over combat. L3 pets will attempt these actions in order: Cure a poisoned owner/pet, cast greater heal, cast heal, do melee combat.
 +
 
 +
* Healing/cure has a cooldown of 10-15 seconds before any heal/cure action can be used again. The cooldown is dependent on the owner's taming skill. 60 taming = 15 seconds, 100 taming = 10 seconds.
 +
 
 +
* If the pet runs out of mana, they only do melee attacks until they have enough mana to cast cure or heal again.
 +
 
 +
|-
 +
|'''Guard'''
 +
|
 +
* If a mob attacks their owner, L3 pets will guard by healing or doing melee combat the same way they attack.
 +
 
 +
* If no mobs are currently attacking the player, L3 pets will meditate. ('''Lyrrin double-check this is true''')
 +
|}
 +
 
 +
{| class="wikitable"
 +
!colspan="2" style="text-align: left;" | Level 4 - High Damage
 +
|-
 +
|'''Attack'''
 +
|
 +
* L4 pets do close-range melee combat.
 +
|-
 +
|'''Guard'''
 +
|
 +
* L4 pets follow standard pet guarding rules.
 +
|}
 +
 
 +
{| class="wikitable"
 +
!colspan="2" style="text-align: left;" | Level 5 - Tank
 +
|-
 +
|'''Attack'''
 +
|
 +
* L5 pets do close-range melee combat.
 +
|-
 +
|'''Guard'''
 +
|
 +
* L5 pets follow standard pet guarding rules.
 
|}
 
|}

Revision as of 06:59, 21 June 2020

Behavior

The following rules apply to all pets
Attack
  • All pets will attack a given target on command. When the target dies, the pet returns to the owner's side and switches to "guard" mode.
Guard
  • Pets will only attack mobs that are attacking their owner or themselves, in that order.
  • As with attacking, if the target mob dies the pet will return to the owner and stay in "guard" mode.
Follow
  • Pets will stay at your side and not attack anything. They will ignore any mobs that attack them.
Level 1 - Split up to attack multiple targets
Attack
  • When given the 'kill' or 'all kill' command, each L1 pet from the same owner will attack a different target within 5 tiles of the original target.
  • If there aren't enough targets in range, they will split up existing in-range targets between them.
  • L1 pets do not care about what L2+ pets are doing, so they may attack the same target as an L2+ pet from the same owner.
  • Because peripheral target selection is not under the player's control, L1 pets are hard-coded not to attack their owner, other players, anyone's pets or summons, or anything that will flag the owner as criminal, even on the mainland where PvP is allowed.
Guard
  • L1 pets will split up and attack different targets, but only ones that are currently attacking their owner.
  • Targeting restrictions for attacking do NOT apply for guarding. If a player or their pet attacks the owner, L1 pets will attack back. (Lyrrin double-check that this is true)
Level 2 - Ranged (magery) attack
Attack
  • L2 pets primarily attack with spells, with close-range melee as a backup.
  • To attack with spells, L2 pets need reagents. Players can drag/drop reagents onto the pet or open their backpack and put reagents inside.
  • If they run out of reagents, they will say, "*Stops casting to look around for more reagents*". This message is throttled to only happen every 1 minute, to avoid spamming. While out of reagents, they will revert to melee combat.
  • As long as they are able to cast, they will try to stay 3 tiles away from the mob they are attacking to avoid getting hit.
  • If they run out of mana, they will revert to close-range melee attacks until they have more than X mana (Lyrrin needs to re-evaluate this in light of the new regen code)
Guard
  • If a mob attacks their owner, L2 pets will guard by casting spells or doing close-range melee the same way they attack.
  • If no mobs are currently attacking the player, L2 pets will meditate. When they start meditating, they will say, "*Settles into a trance, regaining energy*". This message is also throttled to every 1 minute to avoid spamming.
Level 3 - Healer
Attack
  • In addition to melee combat, L3 pets can heal themselves, their owner, and their owner's other pets.
  • To heal, L3 pets need reagents. Players can drag/drop reagents onto the pet or open their backpack and put reagents inside.
  • If they run out of reagents, they will say, "*Stops casting to look around for more reagents*". This message is throttled to only happen every 1 minute, to avoid spamming. While out of reagents, they will not be able to heal and will do melee combat.
  • Healing takes priority over combat. L3 pets will attempt these actions in order: Cure a poisoned owner/pet, cast greater heal, cast heal, do melee combat.
  • Healing/cure has a cooldown of 10-15 seconds before any heal/cure action can be used again. The cooldown is dependent on the owner's taming skill. 60 taming = 15 seconds, 100 taming = 10 seconds.
  • If the pet runs out of mana, they only do melee attacks until they have enough mana to cast cure or heal again.
Guard
  • If a mob attacks their owner, L3 pets will guard by healing or doing melee combat the same way they attack.
  • If no mobs are currently attacking the player, L3 pets will meditate. (Lyrrin double-check this is true)
Level 4 - High Damage
Attack
  • L4 pets do close-range melee combat.
Guard
  • L4 pets follow standard pet guarding rules.
Level 5 - Tank
Attack
  • L5 pets do close-range melee combat.
Guard
  • L5 pets follow standard pet guarding rules.
Personal tools