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Difference between revisions of "Talk:Animal Taming"
From Sanctuary Shard
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== Behavior == | == Behavior == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !colspan="2" style="text-align: left;" | The following rules apply to all pets | ||
+ | |- | ||
+ | |'''Attack''' | ||
+ | | | ||
+ | * All pets will attack a given target on command. When the target dies, the pet returns to the owner's side and switches to "guard" mode. | ||
+ | |- | ||
+ | |'''Guard''' | ||
+ | | | ||
+ | * Pets will only attack mobs that are attacking their owner or themselves, in that order. | ||
+ | |||
+ | * As with attacking, if the target mob dies the pet will return to the owner and stay in "guard" mode. | ||
+ | |- | ||
+ | |'''Follow''' | ||
+ | | | ||
+ | * Pets will stay at your side and not attack anything. They will ignore any mobs that attack them. | ||
+ | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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* Targeting restrictions for attacking do NOT apply for guarding. If a player or their pet attacks the owner, L1 pets will attack back. ('''Lyrrin double-check that this is true''') | * Targeting restrictions for attacking do NOT apply for guarding. If a player or their pet attacks the owner, L1 pets will attack back. ('''Lyrrin double-check that this is true''') | ||
|} | |} | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
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|'''Attack''' | |'''Attack''' | ||
| | | | ||
− | * To attack with spells, L2 | + | * L2 pets primarily attack with spells, with close-range melee as a backup. |
+ | |||
+ | * To attack with spells, L2 pets need reagents. Players can drag/drop reagents onto the pet or open their backpack and put reagents inside. | ||
* If they run out of reagents, they will say, "*Stops casting to look around for more reagents*". This message is throttled to only happen every 1 minute, to avoid spamming. While out of reagents, they will revert to melee combat. | * If they run out of reagents, they will say, "*Stops casting to look around for more reagents*". This message is throttled to only happen every 1 minute, to avoid spamming. While out of reagents, they will revert to melee combat. | ||
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* If a mob attacks their owner, L2 pets will guard by casting spells or doing close-range melee the same way they attack. | * If a mob attacks their owner, L2 pets will guard by casting spells or doing close-range melee the same way they attack. | ||
− | * If no mobs are currently attacking the player, L2 pets will meditate. | + | * If no mobs are currently attacking the player, L2 pets will meditate. When they start meditating, they will say, "*Settles into a trance, regaining energy*". This message is also throttled to every 1 minute to avoid spamming. |
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !colspan="2" style="text-align: left;" | Level 3 - Healer | ||
+ | |- | ||
+ | |'''Attack''' | ||
+ | | | ||
+ | * In addition to melee combat, L3 pets can heal themselves, their owner, and their owner's other pets. | ||
+ | |||
+ | * To heal, L3 pets need reagents. Players can drag/drop reagents onto the pet or open their backpack and put reagents inside. | ||
+ | |||
+ | * If they run out of reagents, they will say, "*Stops casting to look around for more reagents*". This message is throttled to only happen every 1 minute, to avoid spamming. While out of reagents, they will not be able to heal and will do melee combat. | ||
+ | |||
+ | * Healing takes priority over combat. L3 pets will attempt these actions in order: Cure a poisoned owner/pet, cast greater heal, cast heal, do melee combat. | ||
+ | |||
+ | * Healing/cure has a cooldown of 10-15 seconds before any heal/cure action can be used again. The cooldown is dependent on the owner's taming skill. 60 taming = 15 seconds, 100 taming = 10 seconds. | ||
+ | |||
+ | * If the pet runs out of mana, they only do melee attacks until they have enough mana to cast cure or heal again. | ||
+ | |||
+ | |- | ||
+ | |'''Guard''' | ||
+ | | | ||
+ | * If a mob attacks their owner, L3 pets will guard by healing or doing melee combat the same way they attack. | ||
+ | |||
+ | * If no mobs are currently attacking the player, L3 pets will meditate. ('''Lyrrin double-check this is true''') | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !colspan="2" style="text-align: left;" | Level 4 - High Damage | ||
+ | |- | ||
+ | |'''Attack''' | ||
+ | | | ||
+ | * L4 pets do close-range melee combat. | ||
+ | |- | ||
+ | |'''Guard''' | ||
+ | | | ||
+ | * L4 pets follow standard pet guarding rules. | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !colspan="2" style="text-align: left;" | Level 5 - Tank | ||
+ | |- | ||
+ | |'''Attack''' | ||
+ | | | ||
+ | * L5 pets do close-range melee combat. | ||
+ | |- | ||
+ | |'''Guard''' | ||
+ | | | ||
+ | * L5 pets follow standard pet guarding rules. | ||
|} | |} |
Revision as of 06:59, 21 June 2020
Behavior
The following rules apply to all pets | |
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Attack |
|
Guard |
|
Follow |
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Level 1 - Split up to attack multiple targets | |
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Attack |
|
Guard |
|
Level 2 - Ranged (magery) attack | |
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Attack |
|
Guard |
|
Level 3 - Healer | |
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Attack |
|
Guard |
|
Level 4 - High Damage | |
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Attack |
|
Guard |
|
Level 5 - Tank | |
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Attack |
|
Guard |
|