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Difference between revisions of "Weapon Combat"
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: ( {random weapon damage} + {exceptional/magic item bonus} ) * ( [[Tactics|tactics bonus]] + [[Anatomy|anatomy bonus]] + [[Stats|strength bonus]] ) is {New Base Damage} | : ( {random weapon damage} + {exceptional/magic item bonus} ) * ( [[Tactics|tactics bonus]] + [[Anatomy|anatomy bonus]] + [[Stats|strength bonus]] ) is {New Base Damage} | ||
: Plus ( All other damge bonuses ) which is capped at {New Base Damage} * 3 | : Plus ( All other damge bonuses ) which is capped at {New Base Damage} * 3 | ||
+ | : Equal Final {weapon damage} |
Revision as of 22:11, 18 June 2020
Weapon damage calculations apply to swords, mace weapons, fencing weapons and archery.
The weapon damage formula is:
- ( {random weapon damage} + {exceptional/magic item bonus} ) * ( tactics bonus + anatomy bonus + strength bonus ) is {New Base Damage}
- Plus ( All other damge bonuses ) which is capped at {New Base Damage} * 3
- Equal Final {weapon damage}