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Difference between revisions of "Stats"

From Sanctuary Shard

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;Str
 
;Str
*The higher the strength you have the more hit points you have.  
+
*When you get hit by a monster you lose hit points.
 +
*The higher the strength you have the more hit points you have. (Str/2)+50
 
*Hit points are further increased by how much [[Armor]] you have on.
 
*Hit points are further increased by how much [[Armor]] you have on.
*Adds 1% weapon damage bonus for every 5 strength.
+
*Adds 1% [[Weapon damage]] bonus for every 5 strength.
 +
*<s>Hit Point regeneration is directly effected by camping</s> as well as various other spells, items, and abilities.
  
 
;Dex
 
;Dex
:
+
*Dexterity and Stamina are a 1 to 1 relationship.
 +
*When you get hit by a monster you may lose stamina.
 +
*Many of the melee support skills, such as Devotion and Precision use stamina to cast their abilities/spells.
 +
*Stamina regeneration is directly effected by focus as well as various other spells, items, and abilities.
  
 
;Int
 
;Int
:
+
*When you cast a magical spell you will lose mana.
 +
*The higher your intelligence the greater your mana pool.  The ratio of Int to Mana increases the more Int you have.
 +
*Mana regeneration is directly effected by meditation as well as various other spells, items, and abilities.
  
  

Revision as of 17:04, 18 June 2020

UO has three basic stats; Strength, Dexterity and Intelligence which determine a characters hit points, stamina and mana.

UO Stats are not the same as the role-play stats found on your .look, instead they are used to determine your character's health, speed, and magical power pool. You can only have a total of 225 stats, and no one stat can go below 10 or over 125.

Str
  • When you get hit by a monster you lose hit points.
  • The higher the strength you have the more hit points you have. (Str/2)+50
  • Hit points are further increased by how much Armor you have on.
  • Adds 1% Weapon damage bonus for every 5 strength.
  • Hit Point regeneration is directly effected by camping as well as various other spells, items, and abilities.
Dex
  • Dexterity and Stamina are a 1 to 1 relationship.
  • When you get hit by a monster you may lose stamina.
  • Many of the melee support skills, such as Devotion and Precision use stamina to cast their abilities/spells.
  • Stamina regeneration is directly effected by focus as well as various other spells, items, and abilities.
Int
  • When you cast a magical spell you will lose mana.
  • The higher your intelligence the greater your mana pool. The ratio of Int to Mana increases the more Int you have.
  • Mana regeneration is directly effected by meditation as well as various other spells, items, and abilities.


Hit Points, Stamina, and Mana have base regeneration "timers".

If you have no skill in Focus, Camping, or Meditation the system assumes you function as if you have 10 points of skill. Please note that camping often has higher base than real due to stats and other skills so you may end up over 10 anyway.


Training

Skills on Sanctuary use our Grimmwold methods for skill training, including passive gains, 2 min timer activation, no difficulty checks, more than 1300 skill points using a .spec setting, and so on. In addition, you can purchase limited training from NPCs as well as advanced " book skills" both of which are available on Master NPCs. Read More ..

  • Low skill levels can be trained by one of the Master NPCs.
  • The books for crafting book skills can be purchased at the Master NPCs.
  • Need this ...
About this Manual
Sanctuary Shard UO is a custom UO private shard in continual development. It will require both staff and players to keep the information on this wiki updated. If you do not have a wiki account, please submit additions, corrections and updates to the #wiki-updates channel of the Discord Server.
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