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Difference between revisions of "Scout Order (RPCSS)"
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− | ''You can order one of your agents to scout a hex and its immediate surrounding hexes. This is an area of 7 hex total. | + | ''You can order one of your agents to scout a hex and its immediate surrounding hexes. This is an area of 7 hex total. After the end of turn, if there are enemy armies in any of the 7 hexes, their location will be revealed to the spymaster for 1 turn.<noinclude>[[Category:RPCSS]] |
To perform this action go to your spymaster actions and select "Scout Order" from New Action. Choose a hex on the map to scout. If you select a valid hex you will be able to then submit action. | To perform this action go to your spymaster actions and select "Scout Order" from New Action. Choose a hex on the map to scout. If you select a valid hex you will be able to then submit action. |
Revision as of 17:21, 5 June 2020
You can order one of your agents to scout a hex and its immediate surrounding hexes. This is an area of 7 hex total. After the end of turn, if there are enemy armies in any of the 7 hexes, their location will be revealed to the spymaster for 1 turn.
To perform this action go to your spymaster actions and select "Scout Order" from New Action. Choose a hex on the map to scout. If you select a valid hex you will be able to then submit action.
- It is very difficult to know which scout was sent to which hex given the current design. Do yourself a favor and make notes or take screen shots.