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Difference between revisions of "Scout Order (RPCSS)"

From Sanctuary Shard

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''You can order one of your agents to scout a hex and its immediate surrounding hexes.  This is an area of 7 hex total.  At the end of turn, if there are enemy armies in any of the 7 hexes, their location will be revealed to the spymaster for 1 turn.<noinclude>[[Category:RPCSS]]
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''You can order one of your agents to scout a hex and its immediate surrounding hexes.  This is an area of 7 hex total.  After the end of turn, if there are enemy armies in any of the 7 hexes, their location will be revealed to the spymaster for 1 turn.<noinclude>[[Category:RPCSS]]
  
 
To perform this action go to your spymaster actions and select "Scout Order" from New Action. Choose a hex on the map to scout.  If you select a valid hex you will be able to then submit action.
 
To perform this action go to your spymaster actions and select "Scout Order" from New Action. Choose a hex on the map to scout.  If you select a valid hex you will be able to then submit action.

Revision as of 17:21, 5 June 2020

You can order one of your agents to scout a hex and its immediate surrounding hexes. This is an area of 7 hex total. After the end of turn, if there are enemy armies in any of the 7 hexes, their location will be revealed to the spymaster for 1 turn.

To perform this action go to your spymaster actions and select "Scout Order" from New Action. Choose a hex on the map to scout. If you select a valid hex you will be able to then submit action.

It is very difficult to know which scout was sent to which hex given the current design. Do yourself a favor and make notes or take screen shots.

Rpcss-scoutorder.png

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