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Difference between revisions of "Dynamic Mob System (Staff)"

From Sanctuary Shard

(AI)
(AI)
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''This is the AI used by most creatures.  Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack.   
 
''This is the AI used by most creatures.  Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack.   
 
; Bump
 
; Bump
: wrestling + sword/fencing/mace, str, dex, hits, min/max dam, tactics, ar+
+
: wrestling, sword/fencing/mace, str, dex, hits, min/max dam, tactics, ar+
  
 
==Archer==
 
==Archer==
Line 18: Line 18:
 
''This is the same as the melee AI but will never flee. Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack.  
 
''This is the same as the melee AI but will never flee. Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack.  
 
; Bump
 
; Bump
: wrestling + sword/fencing/mace, str, dex, hits, min/max dam+, tactics, ar++
+
: wrestling, sword/fencing/mace, str, dex, hits, min/max dam+, tactics, ar++
  
 
==Mage_Magery==
 
==Mage_Magery==
''Spellcaster AI that won't actually close, but if closed on will switch to wrestling. Uses Magery, will heal, bless and cure himself. May meditate as needed. Spell attacks are: poison, paralyse, curse, magic arrow, harm, fire ball, lightning, mind blast, energy bolt, explosion, flame strike, weaken, clumsy, feebleminded, mana drain. Has a rare combo of paralyse + explosion.
+
''Spellcaster AI that won't actually close, but if closed on will switch to wrestling. Uses Magery, will heal, bless and cure himself. May meditate as needed. Spell attacks are: poison, paralyse, curse, magic arrow, harm, fire ball, lightning, mind blast, energy bolt, explosion, flame strike, weaken, clumsy, feebleminded, mana drain and dispel. Has a rare combo of paralyse + explosion.
 
;Bump
 
;Bump
: magery, eval int, meditation, int, mana, wrestling
+
: magery+, eval int, meditation, int, mana, wrestling
  
 
==Mage_Necro==
 
==Mage_Necro==
 +
''Might be partially broken. Spellcaster AI that won't actually close, but if closed on will switch to wrestling. Uses Necromancy spells for more offense. Will use magery to heal, bless and cure himself. May meditate as needed. Spell attacks are: pain spike, poison strike, strangle, wither, vengeful spirit, blood oath, corpse skin, evil omen, mind rot, and (magery) dispel. Will do combos.
 +
;Bump
 +
: magery, necromancy, eval int, meditation, int, mana, wrestling
 +
 +
==Mystic==
 +
''Probably broken for now.
 +
 +
==Necro Mage==
 +
''Spellcaster that uses necromancy and magery spells offensively. Will animate corpses. See Mage_magery and mage_necro for spells used.
 +
;Bump
 +
: magery+, necromancy+, eval int+, meditation, int, mana+, wrestling
 +
 +
==Ninja==
 +
''Might be partially broken because we have throwing weapons disabled. Melee AI that hides. Uses some deception abilities that need to be fixed.
 +
 +
==Orc Scout==
 +
''This is a melee character that will teleport to his target. He will hide if no longer in combat.
 +
; Bump
 +
: wrestling, sword/fencing/mace, str, dex, hits, min/max dam, tactics+, ar+, hiding
 +
 +
==Samurai==
 +
''This is the same as the Ninja AI but uses precision instead of deception and is likely broken.
 +
 +
==Spellbinder==
  
 
=Base Mob Setting=
 
=Base Mob Setting=

Revision as of 22:37, 27 May 2020


AI

This section currently applies only to non-human mobs.

Melee

This is the AI used by most creatures. Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack.

Bump
wrestling, sword/fencing/mace, str, dex, hits, min/max dam, tactics, ar+

Archer

This AI will shoot a bow or crossbow depending on what is equipped. If the custom mob can be equipped with either a bow or crossbow.

Bump
archery, tactics, str, dex, hits, ar

Berzerk

This is the same as the melee AI but will never flee. Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack.

Bump
wrestling, sword/fencing/mace, str, dex, hits, min/max dam+, tactics, ar++

Mage_Magery

Spellcaster AI that won't actually close, but if closed on will switch to wrestling. Uses Magery, will heal, bless and cure himself. May meditate as needed. Spell attacks are: poison, paralyse, curse, magic arrow, harm, fire ball, lightning, mind blast, energy bolt, explosion, flame strike, weaken, clumsy, feebleminded, mana drain and dispel. Has a rare combo of paralyse + explosion.

Bump
magery+, eval int, meditation, int, mana, wrestling

Mage_Necro

Might be partially broken. Spellcaster AI that won't actually close, but if closed on will switch to wrestling. Uses Necromancy spells for more offense. Will use magery to heal, bless and cure himself. May meditate as needed. Spell attacks are: pain spike, poison strike, strangle, wither, vengeful spirit, blood oath, corpse skin, evil omen, mind rot, and (magery) dispel. Will do combos.

Bump
magery, necromancy, eval int, meditation, int, mana, wrestling

Mystic

Probably broken for now.

Necro Mage

Spellcaster that uses necromancy and magery spells offensively. Will animate corpses. See Mage_magery and mage_necro for spells used.

Bump
magery+, necromancy+, eval int+, meditation, int, mana+, wrestling

Ninja

Might be partially broken because we have throwing weapons disabled. Melee AI that hides. Uses some deception abilities that need to be fixed.

Orc Scout

This is a melee character that will teleport to his target. He will hide if no longer in combat.

Bump
wrestling, sword/fencing/mace, str, dex, hits, min/max dam, tactics+, ar+, hiding

Samurai

This is the same as the Ninja AI but uses precision instead of deception and is likely broken.

Spellbinder

Base Mob Setting

Level 1

Name
Stats
Skills
AR
Min/Max Damage
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