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Difference between revisions of "Dynamic Mob System (Staff)"

From Sanctuary Shard

(=Berzerk)
(AI)
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''This is the AI used by most creatures.  Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack.   
 
''This is the AI used by most creatures.  Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack.   
 
; Bump
 
; Bump
: wrestling + sword/fencing/mace, str, dex, hits, min/max dam, tactics
+
: wrestling + sword/fencing/mace, str, dex, hits, min/max dam, tactics, ar+
  
 
==Archer==
 
==Archer==
 
''This AI will shoot a bow or crossbow depending on what is equipped. If the custom mob can be equipped with either a bow or crossbow.
 
''This AI will shoot a bow or crossbow depending on what is equipped. If the custom mob can be equipped with either a bow or crossbow.
 
;Bump
 
;Bump
: archery, tactics, str, dex, hits,
+
: archery, tactics, str, dex, hits, ar
  
 
==Berzerk==
 
==Berzerk==
''This is the same as the melee AI but will never flee.
+
''This is the same as the melee AI but will never flee. Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack.
 +
; Bump
 +
: wrestling + sword/fencing/mace, str, dex, hits, min/max dam+, tactics, ar++
 +
 
 +
==Mage_Magery==
 +
''Spellcaster AI that won't actually close, but if closed on will switch to wrestling. Uses Magery, will heal, bless and cure himself. May meditate as needed. Spell attacks are: poison, paralyse, curse, magic arrow, harm, fire ball, lightning, mind blast, energy bolt, explosion, flame strike, weaken, clumsy, feebleminded, mana drain. Has a rare combo of paralyse + explosion.
 +
;Bump
 +
: magery, eval int, meditation, int, mana, wrestling
 +
 
 +
==Mage_Necro==
  
 
=Base Mob Setting=
 
=Base Mob Setting=

Revision as of 21:22, 27 May 2020


AI

This section currently applies only to non-human mobs.

Melee

This is the AI used by most creatures. Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack.

Bump
wrestling + sword/fencing/mace, str, dex, hits, min/max dam, tactics, ar+

Archer

This AI will shoot a bow or crossbow depending on what is equipped. If the custom mob can be equipped with either a bow or crossbow.

Bump
archery, tactics, str, dex, hits, ar

Berzerk

This is the same as the melee AI but will never flee. Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack.

Bump
wrestling + sword/fencing/mace, str, dex, hits, min/max dam+, tactics, ar++

Mage_Magery

Spellcaster AI that won't actually close, but if closed on will switch to wrestling. Uses Magery, will heal, bless and cure himself. May meditate as needed. Spell attacks are: poison, paralyse, curse, magic arrow, harm, fire ball, lightning, mind blast, energy bolt, explosion, flame strike, weaken, clumsy, feebleminded, mana drain. Has a rare combo of paralyse + explosion.

Bump
magery, eval int, meditation, int, mana, wrestling

Mage_Necro

Base Mob Setting

Level 1

Name
Stats
Skills
AR
Min/Max Damage
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