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Difference between revisions of "Metagaming (Rules)"
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;TRUTH:As long as the community actively protects itself by not discussing in game (in character) situations in out of game settings (forums, chat rooms, private messages, etc) it is nearly impossible to prove that someone has metagamed. | ;TRUTH:As long as the community actively protects itself by not discussing in game (in character) situations in out of game settings (forums, chat rooms, private messages, etc) it is nearly impossible to prove that someone has metagamed. | ||
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+ | With that said, all players are warned of the following: | ||
+ | # Don't talk about what happened in game with anyone out of game. The minute you announce in a public format, such as the forums or chatrooms what has happened in game, is the minute you've lost control of the information. It is very easy for someone to forget how they heard the information and if they are suppose to know it or not. | ||
+ | # Don't make important IC plans with other players out of character. Keep all of your planning to in character interactions. This will help to keep the line of IC and OOC more cleanly. |
Revision as of 16:48, 15 June 2019
Metagaming is defined as using out of character information in character. Metagaming is further classified as a role-play etiquette and is thus managed along with other breaks of our Code of Conduct.
- TRUTH
- As long as the community actively protects itself by not discussing in game (in character) situations in out of game settings (forums, chat rooms, private messages, etc) it is nearly impossible to prove that someone has metagamed.
With that said, all players are warned of the following:
- Don't talk about what happened in game with anyone out of game. The minute you announce in a public format, such as the forums or chatrooms what has happened in game, is the minute you've lost control of the information. It is very easy for someone to forget how they heard the information and if they are suppose to know it or not.
- Don't make important IC plans with other players out of character. Keep all of your planning to in character interactions. This will help to keep the line of IC and OOC more cleanly.