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Difference between revisions of "Spawning (Staff)"
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MamaWillow (talk | contribs) (→Forest Mobs) |
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− | Corpsers | + | ''Mobs that make sense in swamp/marsh that have no buildings or other living spaces. |
+ | Corpsers, bogling, bogthing | ||
=Do Not Spawn= | =Do Not Spawn= |
Revision as of 13:40, 24 May 2020
This is a general list of good ideas and bad ideas for the spawner staff.
Contents
Remember Spawns
There are a lot of different mobs and it can be easy to forget even the basic ones. So this is a "don't forget about the ..." list.
Forest Mobs
Mobs that make sense in forests that have no buildings or other living spaces. Reapers
Swamp
Mobs that make sense in swamp/marsh that have no buildings or other living spaces. Corpsers, bogling, bogthing
Do Not Spawn
Gauntlet Mobs
These need to be fixed as part of the "Legendary Hunting Release", do not use until then.
- Impaler
- Demon Knight
- Dark Knight Creeper
- Flesh Renderer
- Shadow Knight
- Absymal Horror
Champions
These will also be fixed as part of the "Legendary Hunting Release"
- Abyssal Infernal
- Baracoon
- Ilhenir
- Lord Oaks
- Mephitis
- Meraktus
- Neira
- Primeval Lich
- Rikktor
- Semidar
- Serado
- Twaula
Peerless
These will also be fixed as part of the "Legendary Hunting Release"
- Chief Paroxysmus
- Crimson Dragon
- Dread Horn
- Lady Melisande
- Monsterous Interred Grizzle
- Shimmering Effusion
- Travesty
- Medusa
- Niporailem
- Slasher of Veils
- Stygian Dragon
Summons
These mobs are spawned by these other high end mobs and should not be spawned on their own.
- Servant of Semidar
- Sylvani
- Eye of Navrey
- Navrey
- Harrower Tentacles
Undefined
Needs investigation
- Harrower
Despise Bosses
These will also be fixed as part of the "Legendary Hunting Release"
- Adrian the Glorious Lord
- Andros the Dread Lord
- Ensorcled Wisp
- Corrupted Wisp
How To
Treasure Chests
This is the specific code to write when manually adding them to XMLspawners"
- TreasureLevel1/hue/2700/LockLevel/40/MaxLockLevel/40/RequiredSkill/40
- TreasureLevel2/hue/2700/LockLevel/60/MaxLockLevel/60/RequiredSkill/60
- TreasureLevel3/hue/2700/LockLevel/80/MaxLockLevel/80/RequiredSkill/80
- TreasureLevel4/hue/2700/LockLevel/90/MaxLockLevel/90/RequiredSkill/90
Puzzle Chests
This is the specific code to write when manually adding them to XMLspawners, I also edit them further by changing the level. They automatically spawn at level 2, so add Level/Level#, to change the level (range 1-6)"
- MetalGoldenPuzzleChest/hue/2677
- StrongBoxPuzzle/hue/2677