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Difference between revisions of "Noble Houses"
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Sanctuary's primary story line is designed around land-based conflict between Noble Houses. We use a custom web-based game tool called [[:Category:RPCSS|RPCSS]] to manage the armed conflict, allowing the primary story arcs to be completely player-driven. There are five kingdoms, five '''Ruling Houses''' and numerous other '''Great Houses''' and '''Banner Houses'''. [[House Application| House Applications]] are currently being accepted for Great Houses. <includeonly> [[Noble Houses|Read More ...]]</includeonly><noinclude>[[category:NobleHousesArchive]] | Sanctuary's primary story line is designed around land-based conflict between Noble Houses. We use a custom web-based game tool called [[:Category:RPCSS|RPCSS]] to manage the armed conflict, allowing the primary story arcs to be completely player-driven. There are five kingdoms, five '''Ruling Houses''' and numerous other '''Great Houses''' and '''Banner Houses'''. [[House Application| House Applications]] are currently being accepted for Great Houses. <includeonly> [[Noble Houses|Read More ...]]</includeonly><noinclude>[[category:NobleHousesArchive]] | ||
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;Update 7/24/19 | ;Update 7/24/19 | ||
:There are some programming features being explored that may change the process for creating Noble House. Details will be published when finalized. | :There are some programming features being explored that may change the process for creating Noble House. Details will be published when finalized. |
Latest revision as of 13:50, 5 May 2020
Sanctuary's primary story line is designed around land-based conflict between Noble Houses. We use a custom web-based game tool called RPCSS to manage the armed conflict, allowing the primary story arcs to be completely player-driven. There are five kingdoms, five Ruling Houses and numerous other Great Houses and Banner Houses. House Applications are currently being accepted for Great Houses.
You've reached a dead end, this page has been archived and is no longer relevant. Please turn around.