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Difference between revisions of "Master NPC"
From Sanctuary Shard
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;Master Mage: Trains Magery, Mysticism, Necromancy, and Spellweaving. Include books | ;Master Mage: Trains Magery, Mysticism, Necromancy, and Spellweaving. Include books | ||
;Spy Master: Trains all of the thieving skills including forensics which also includes taste id, item id and arms lore. | ;Spy Master: Trains all of the thieving skills including forensics which also includes taste id, item id and arms lore. | ||
− | ;Master Warden: Trains all of the wilderness skills, | + | ;Master Warden: Trains all of the wilderness skills, excluding herding/butchery. |
=Resource and Craft Skills= | =Resource and Craft Skills= |
Revision as of 00:07, 2 October 2019
Combat Skills
- Master Minstrel
- Trains discordance, musicianship, peacemaking, and provocation, along with the bard mastery book.
- Weapon Master
- Trains archery, fencing, focus, mace fighting, parry, swordsmanship, tactics, throwing and wrestling.
- Master Healer
- Trains healing, anatomy, meditation, resisting spells, evaluate intelligence, spirit speak
- Master-At-Arms
- Trains bushido, chivalry and ninjitsu and any necessary books
- Master Mage
- Trains Magery, Mysticism, Necromancy, and Spellweaving. Include books
- Spy Master
- Trains all of the thieving skills including forensics which also includes taste id, item id and arms lore.
- Master Warden
- Trains all of the wilderness skills, excluding herding/butchery.
Resource and Craft Skills
- Farm Master
- Trains farming, herding, tailoring, cooking, alchemy. Plus all the relevant book skills for these crafts/resources.
- Dock Master
- Trains fishing, cartography. Plus all the relevant book skills for these crafts/resources.
- Master Woodsman
- Trains artistry, lumberjack, bower/fletcher, inscription, carpentry. Plus all the relevant book skills for these crafts/resources.
- Master Metalsmith
- Trains mining, tinkering, black smithing. Plus all the relevant book skills for these crafts/resources.