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Difference between revisions of "Talk:Precision"
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|A killing move, successful use imparts a 10 second [[Swing Speed Increase]] of 0.25s and restores roughly 8 to 10 [[Hit Points]], adjusted upwards per level of [[Perfection]].{{Line Break}}An unsuccessful use yields a 6 second loss of all [[Resisting Spells|Magic Resistance]] and all other [[Resistances]] are reduced by 40. | |A killing move, successful use imparts a 10 second [[Swing Speed Increase]] of 0.25s and restores roughly 8 to 10 [[Hit Points]], adjusted upwards per level of [[Perfection]].{{Line Break}}An unsuccessful use yields a 6 second loss of all [[Resisting Spells|Magic Resistance]] and all other [[Resistances]] are reduced by 40. | ||
+ | |- | ||
+ | |Counter Attack | ||
+ | |5 | ||
+ | |40.0 | ||
+ | |Next successful [[Parrying|parry]] | ||
+ | |Caster | ||
+ | |Places you in a defensive stance that allows you to automatically counter attack the next time you successfully parry, without interrupting your normal swing timer. The Counter Attack takes normal hit and miss ratios into account, and therefore can miss. | ||
|} | |} |
Revision as of 19:52, 8 September 2019
Precision is the pinnacle practice for those who are trained in the art of war.
The warrior specializing in precision can perform a variety of special abilities that mostly are defensive in nature - but can be used to quickly and honorably defeat the toughest of opponents.
Training
Training precision on Sanctuary works like all of the other skills, and can be trained by casting any of the spell abilities.
Precision-based enhancements
The Champion receive several passive benefits based on their Precision proficiency.
Passive Ability | Description |
---|---|
Parrying | A character with Precision as well as the Parrying skill will be able to block with a weapon, though their defense chance with an actual Shield is lowered as they progress as a Champion. Chance to block can be calculated using the formulas on the Parrying page. The Evasion ability (see below) will further enhance your ability to parry with weapons as well as avoid direct spell damage. |
Perfection | A Champion with 50 Precision or above may activate the Perfection system by honoring a target creature. This grants a damage bonus dependant on consecutive hits. |
Whirlwind Damage Increase | Precision gives a damage bonus to the Whirlwind special move. This bonus is capped at 100. The bonus is determined by the following formula:
<math>Damage\;Bonus=(Precision/60*Number\;of\;opponents)^2</math> For example, if you are using a weapon with Whirlwind on it, and you are surrounded by 4 enemies, and have a Precision skill of 90, the additional damage you do to each of those enemies will be 36 points of additional damage. At 120 Precision, a whirlwind receives the max bonus when surrounded by only 5 enemies. At 100 Precision, a player must be surrounded by 6 enemies. Players must have at least 66.6 Precision to maximize this bonus (It would, however, require the player be surrounded by 9 enemies). |
Reduced Special Move Mana Cost | Special move mana cost can be reduced by achieving a combined total of 200+ points in several combat/magic skills, including Precision. A full list of applicable skills is available on the special moves page. When the combined total of these skills is 200-299, mana cost is reduced by 5 mana points, and when the combined total reaches/exceeds 300, the mana cost is reduced by 10 mana points. |
War Mount (Lesser Hiryu) | At 90 skill, it becomes possible to use Precision in place of Animal Taming for the purpose of controlling and riding Lesser Hiryus, Nightmare, Unicorn, War Steed. |
Spell Abilities
Spell | Mana | Minimum Skill | Duration | Area of Effect | Description |
---|---|---|---|---|---|
Honorable Execution | 0 | 25.0 | 6 to 10 seconds | Caster | A killing move, successful use imparts a 10 second Swing Speed Increase of 0.25s and restores roughly 8 to 10 Hit Points, adjusted upwards per level of Perfection.Template:Line BreakAn unsuccessful use yields a 6 second loss of all Magic Resistance and all other Resistances are reduced by 40. |
Counter Attack | 5 | 40.0 | Next successful parry | Caster | Places you in a defensive stance that allows you to automatically counter attack the next time you successfully parry, without interrupting your normal swing timer. The Counter Attack takes normal hit and miss ratios into account, and therefore can miss. |