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Difference between revisions of "Parrying"
From Sanctuary Shard
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− | < | + | <I>“A wise warrior fights with both weapon and intellect.”<br> |
− | [[category:UserManual]] | + | “An even wiser warrior fights with a shield as well.”</I> <includeonly>[[Parrying|Read More ...]]</includeonly><noinclude>[[category:UserManual]] |
− | + | =Overview= | |
− | + | Parrying is used to block melee blows or archery shots from opponents. In usual practise you must equip a Shield in order to parry - Which type doesn't make a difference (unless the item has an additionally listed Defense Chance Increase bonus). | |
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− | ; | + | If you fail to parry, a shield offers no protection aside from any Item Properties it might have displayed (such as Resistances). |
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+ | As a character gains in Parry as well as Bushido, the system changes somewhat: Your chance to block with a shield falls, and instead you gain the ability to parry with a sword. An additional bonus is granted if the weapon is double handed. | ||
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+ | ;More Information | ||
+ | :This skill works similarly to [http://www.uoguide.com/Parrying Parrying] on UO Guide. | ||
+ | {{: UserManualInclude}} | ||
+ | |||
+ | =Details= | ||
:''On Sanctuary, parry is significantly more valuable against multiple targets, and less valuable against one. | :''On Sanctuary, parry is significantly more valuable against multiple targets, and less valuable against one. | ||
:In standard UO melee damage is absorbed by the value of the shields armor rating/2 and archery damage is absorbed by the value of the shields armor rating. On Sanctuary there is a 1% damage reduction for every 10 points in the parry skill. | :In standard UO melee damage is absorbed by the value of the shields armor rating/2 and archery damage is absorbed by the value of the shields armor rating. On Sanctuary there is a 1% damage reduction for every 10 points in the parry skill. | ||
:The player receives a double damage reduction when attacked by a mob or player that is not the player's primary target. | :The player receives a double damage reduction when attacked by a mob or player that is not the player's primary target. | ||
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{{:Pre-AOS Warning}} | {{:Pre-AOS Warning}} |
Revision as of 20:43, 31 August 2019
“A wise warrior fights with both weapon and intellect.”
“An even wiser warrior fights with a shield as well.”
Overview
Parrying is used to block melee blows or archery shots from opponents. In usual practise you must equip a Shield in order to parry - Which type doesn't make a difference (unless the item has an additionally listed Defense Chance Increase bonus).
If you fail to parry, a shield offers no protection aside from any Item Properties it might have displayed (such as Resistances).
As a character gains in Parry as well as Bushido, the system changes somewhat: Your chance to block with a shield falls, and instead you gain the ability to parry with a sword. An additional bonus is granted if the weapon is double handed.
- More Information
- This skill works similarly to Parrying on UO Guide.
|
Details
- On Sanctuary, parry is significantly more valuable against multiple targets, and less valuable against one.
- In standard UO melee damage is absorbed by the value of the shields armor rating/2 and archery damage is absorbed by the value of the shields armor rating. On Sanctuary there is a 1% damage reduction for every 10 points in the parry skill.
- The player receives a double damage reduction when attacked by a mob or player that is not the player's primary target.
This skill has been deemed non-functional due to the disabling of AOS on the shard. If you have taken this skill in error, please page in-game for a skill swap. We will not be supporting this skill until it is re-written. Read More .. |