Bem-vindo aos nossos novos jogadores brasileiros. Por favor leia
Difference between revisions of "Rules of Engagement"
From Sanctuary Shard
MamaWillow (talk | contribs) |
MamaWillow (talk | contribs) |
||
Line 1: | Line 1: | ||
''The shard Rules of Engagement are created in combination with staff and players and are reviewed on a regular basis. The RoE applies to combat between warring guilds on the World Map. Failure to adhere to the rules may result in players being "banished" to Summer Isle for a period of time.'' <includeonly>[[Rules of Engagement |Read More ..]]</includeonly><noinclude>[[category:Rules]] | ''The shard Rules of Engagement are created in combination with staff and players and are reviewed on a regular basis. The RoE applies to combat between warring guilds on the World Map. Failure to adhere to the rules may result in players being "banished" to Summer Isle for a period of time.'' <includeonly>[[Rules of Engagement |Read More ..]]</includeonly><noinclude>[[category:Rules]] | ||
+ | |||
+ | {{:Player vs Player (Overview)}} | ||
Expect standard rules of engagement to be implemented. We anticipate: | Expect standard rules of engagement to be implemented. We anticipate: |
Revision as of 22:21, 14 August 2019
The shard Rules of Engagement are created in combination with staff and players and are reviewed on a regular basis. The RoE applies to combat between warring guilds on the World Map. Failure to adhere to the rules may result in players being "banished" to Summer Isle for a period of time.
We consider ourselves to be a role-play shard with PvP, we are not a "PvP Shard". PvP is intended to be part of the shard storyline progression. Players are expected to role-play before PvP conflict and followed the documented rules of engagement. For an overview of PvP on Sanctuary please read more ..
Expect standard rules of engagement to be implemented. We anticipate:
- Restricting looting to weapons and stackables
- Disallowing any Rez-killing or house key theft
- Requiring players to stay in character and to have IC reasons for conflict. (see below)
- No attacking inactive/afk players
- Respecting the loss and exiting the scene when dead, etc.
These RoE's will be up for player input on a regular review basis.
- From Lara
I'd like to point out that once a guild is at war, and there shouldn't need to be much more "reasons", but that is different then one guy attacking another guy walking along the street without even a merry how you do?